Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes
(cherry picked from commit b0f166f0c5
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1f4885fe49
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1 changed files with 7 additions and 7 deletions
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@ -3586,17 +3586,17 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const {
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String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String code;
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code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
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code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
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code += "\t{\n";
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code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n";
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code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[3] + ";\n";
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code += "\t}\n";
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code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b
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code += "\telse if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b
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code += "\t{\n";
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code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n";
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code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[5] + ";\n";
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code += "\t}\n";
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code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
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code += "\t{\n";
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code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n";
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code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[4] + ";\n";
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code += "\t}\n";
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return code;
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}
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@ -3658,11 +3658,11 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
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String code;
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code += "\tif(" + p_input_vars[0] + ")\n";
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code += "\t{\n";
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code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
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code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[1] + ";\n";
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code += "\t}\n";
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code += "\telse\n";
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code += "\t{\n";
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code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n";
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code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[2] + ";\n";
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code += "\t}\n";
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return code;
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}
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