Merge pull request #50095 from LightningAA/add-viewport-spy-3.x
[3.x] Add the ability to preview viewports from the inspector
This commit is contained in:
commit
559d02a216
5 changed files with 156 additions and 116 deletions
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@ -161,6 +161,7 @@
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#include "editor/plugins/tile_map_editor_plugin.h"
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#include "editor/plugins/tile_set_editor_plugin.h"
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#include "editor/plugins/version_control_editor_plugin.h"
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#include "editor/plugins/viewport_preview_editor_plugin.h"
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#include "editor/plugins/visual_shader_editor_plugin.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_export.h"
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@ -6818,6 +6819,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(PhysicalBonePlugin(this)));
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add_editor_plugin(memnew(MeshEditorPlugin(this)));
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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@ -30,129 +30,67 @@
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#include "texture_editor_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/project_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_scale.h"
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#include "scene/resources/dynamic_font.h"
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void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
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TextureRect *TexturePreview::get_texture_display() {
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return texture_display;
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}
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void TextureEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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}
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TexturePreview::TexturePreview(Ref<Texture> p_texture, bool p_show_metadata) {
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TextureRect *checkerboard = memnew(TextureRect);
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checkerboard->set_texture(get_icon("Checkerboard", "EditorIcons"));
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
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add_child(checkerboard);
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if (p_what == NOTIFICATION_DRAW) {
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Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
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Size2 size = get_size();
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texture_display = memnew(TextureRect);
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texture_display->set_texture(p_texture);
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texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
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texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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texture_display->set_expand(true);
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add_child(texture_display);
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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int tex_width = texture->get_width() * size.height / texture->get_height();
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int tex_height = size.height;
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if (tex_width > size.width) {
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tex_width = size.width;
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tex_height = texture->get_height() * tex_width / texture->get_width();
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}
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// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
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if (tex_height <= 0) {
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tex_height = 1;
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}
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if (tex_width <= 0) {
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tex_width = 1;
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}
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int ofs_x = (size.width - tex_width) / 2;
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int ofs_y = (size.height - tex_height) / 2;
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if (Object::cast_to<CurveTexture>(*texture)) {
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// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
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ofs_y = 0;
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tex_height = size.height;
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} else if (Object::cast_to<GradientTexture>(*texture)) {
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ofs_y = size.height / 4.0;
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tex_height = size.height / 2.0;
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}
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draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
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Ref<Font> font = get_font("font", "Label");
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if (p_show_metadata) {
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Label *metadata_label = memnew(Label);
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String format;
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if (Object::cast_to<ImageTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
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} else if (Object::cast_to<StreamTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
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if (Object::cast_to<ImageTexture>(*p_texture)) {
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format = Image::get_format_name(Object::cast_to<ImageTexture>(*p_texture)->get_format());
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} else if (Object::cast_to<StreamTexture>(*p_texture)) {
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format = Image::get_format_name(Object::cast_to<StreamTexture>(*p_texture)->get_format());
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} else {
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format = texture->get_class();
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}
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String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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Size2 rect = font->get_string_size(text);
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Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
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if (draw_from.x < 0) {
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draw_from.x = 0;
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format = p_texture->get_class();
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}
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draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
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metadata_label->set_text(itos(p_texture->get_width()) + "x" + itos(p_texture->get_height()) + " " + format);
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Ref<DynamicFont> metadata_label_font = get_font("expression", "EditorFonts")->duplicate();
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metadata_label_font->set_size(16 * EDSCALE);
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metadata_label_font->set_outline_size(2 * EDSCALE);
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metadata_label_font->set_outline_color(Color::named("black"));
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metadata_label->add_font_override("font", metadata_label_font);
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// It's okay that these colors are static since the grid color is static too.
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metadata_label->add_color_override("font_color", Color::named("white"));
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metadata_label->add_color_override("font_color_shadow", Color::named("black"));
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metadata_label->add_constant_override("shadow_as_outline", 1);
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metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
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metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
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add_child(metadata_label);
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}
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}
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void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
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if (!is_visible()) {
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return;
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}
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update();
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}
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void TextureEditor::edit(Ref<Texture> p_texture) {
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if (!texture.is_null()) {
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texture->remove_change_receptor(this);
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}
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texture = p_texture;
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if (!texture.is_null()) {
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texture->add_change_receptor(this);
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update();
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} else {
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hide();
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}
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}
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void TextureEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
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}
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TextureEditor::TextureEditor() {
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set_custom_minimum_size(Size2(1, 150));
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}
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TextureEditor::~TextureEditor() {
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if (!texture.is_null()) {
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texture->remove_change_receptor(this);
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}
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}
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//
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bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
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return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
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}
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void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
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Texture *texture = Object::cast_to<Texture>(p_object);
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if (!texture) {
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return;
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}
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Ref<Texture> m(texture);
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Ref<Texture> texture(Object::cast_to<Texture>(p_object));
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TextureEditor *editor = memnew(TextureEditor);
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editor->edit(m);
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add_custom_control(editor);
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add_custom_control(memnew(TexturePreview(texture, true)));
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}
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TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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@ -35,21 +35,15 @@
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#include "editor/editor_plugin.h"
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#include "scene/resources/texture.h"
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class TextureEditor : public Control {
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GDCLASS(TextureEditor, Control);
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class TexturePreview : public MarginContainer {
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GDCLASS(TexturePreview, MarginContainer);
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Ref<Texture> texture;
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protected:
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void _notification(int p_what);
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void _gui_input(Ref<InputEvent> p_event);
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void _changed_callback(Object *p_changed, const char *p_prop);
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static void _bind_methods();
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private:
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TextureRect *texture_display;
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public:
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void edit(Ref<Texture> p_texture);
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TextureEditor();
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~TextureEditor();
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TextureRect *get_texture_display();
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TexturePreview(Ref<Texture> p_texture, bool p_show_metadata);
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};
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class EditorInspectorPluginTexture : public EditorInspectorPlugin {
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50
editor/plugins/viewport_preview_editor_plugin.cpp
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50
editor/plugins/viewport_preview_editor_plugin.cpp
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@ -0,0 +1,50 @@
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/*************************************************************************/
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/* viewport_preview_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "viewport_preview_editor_plugin.h"
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bool EditorInspectorPluginViewportPreview::can_handle(Object *p_object) {
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return Object::cast_to<Viewport>(p_object) != nullptr;
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}
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void EditorInspectorPluginViewportPreview::parse_begin(Object *p_object) {
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Viewport *viewport = Object::cast_to<Viewport>(p_object);
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TexturePreview *viewport_preview = memnew(TexturePreview(viewport->get_texture(), false));
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// Otherwise `viewport_preview`'s `texture_display` doesn't update properly when `viewport`'s size changes.
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viewport->connect("size_changed", viewport_preview->get_texture_display(), "update");
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add_custom_control(viewport_preview);
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}
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ViewportPreviewEditorPlugin::ViewportPreviewEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginViewportPreview> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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56
editor/plugins/viewport_preview_editor_plugin.h
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56
editor/plugins/viewport_preview_editor_plugin.h
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@ -0,0 +1,56 @@
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/*************************************************************************/
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/* viewport_preview_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
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#define VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/texture_editor_plugin.h"
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#include "scene/main/viewport.h"
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class EditorInspectorPluginViewportPreview : public EditorInspectorPluginTexture {
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GDCLASS(EditorInspectorPluginViewportPreview, EditorInspectorPluginTexture);
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public:
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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};
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class ViewportPreviewEditorPlugin : public EditorPlugin {
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GDCLASS(ViewportPreviewEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const { return "SubViewportPreview"; }
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ViewportPreviewEditorPlugin(EditorNode *p_node);
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};
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#endif // VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
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