Fix change_scene memory leak due to duplicate instantiation
Regression from #71105. Fixes #71363.
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@ -1134,7 +1134,6 @@ Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
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ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it.");
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Node *new_scene = p_scene->instantiate();
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new_scene = p_scene->instantiate();
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ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
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call_deferred(SNAME("_change_scene"), new_scene);
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