Merge pull request #89590 from markdibarry/parallax2D_so_close_yet

[Doc] Fix Parallax2D use of closer/further
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Rémi Verschelde 2024-03-24 01:18:36 +01:00
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@ -41,7 +41,7 @@
</member> </member>
<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)"> <member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera. Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely. For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely.
</member> </member>
</members> </members>
</class> </class>