Merge pull request #89590 from markdibarry/parallax2D_so_close_yet
[Doc] Fix Parallax2D use of closer/further
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</member>
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<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
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<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
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Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
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Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
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For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely.
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For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely.
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</member>
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</member>
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</members>
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</members>
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</class>
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</class>
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