diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index ec00f9d7b75..5e5c4ae4261 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -353,7 +353,7 @@ void PanoramaSkyMaterial::_update_shader() { RS::get_singleton()->shader_set_code(shader, R"( shader_type sky; -uniform sampler2D source_panorama : filter_linear; +uniform sampler2D source_panorama : filter_linear, hint_albedo; void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; @@ -576,7 +576,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0); uniform float exposure : hint_range(0, 128) = 0.1; uniform float dither_strength : hint_range(0, 10) = 1.0; -uniform sampler2D night_sky : hint_black; +uniform sampler2D night_sky : hint_black_albedo; const vec3 UP = vec3( 0.0, 1.0, 0.0 );