First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
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7 changed files with 49 additions and 17 deletions
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@ -150,12 +150,26 @@ typedef unsigned int GLhandleARB;
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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// Temporary work around for upstream issue: https://github.com/Dav1dde/glad/issues/70
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// Originally fixed by Algorithmus, reapplied in master
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#if defined(__APPLE__)
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typedef long GLintptr;
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typedef long GLsizeiptr;
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#else
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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#endif
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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// Temporary work around for upstream issue: https://github.com/Dav1dde/glad/issues/70
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// Originally fixed by Algorithmus, reapplied in master
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#if defined(__APPLE__)
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typedef long GLintptrARB;
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typedef long GLsizeiptrARB;
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#else
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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@ -136,9 +136,13 @@ void RasterizerGLES3::initialize() {
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ERR_PRINT("Error initializing GLAD");
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}
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#ifdef __APPLE__
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// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas..
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#else
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glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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glDebugMessageCallbackARB(_gl_debug_print, NULL);
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glEnable(_EXT_DEBUG_OUTPUT);
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#endif
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#endif
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@ -35,7 +35,7 @@
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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#include "servers/visual_server.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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// #include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics_server.h"
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#include "servers/audio/audio_server_sw.h"
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@ -58,7 +58,8 @@
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class OS_OSX : public OS_Unix {
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public:
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bool force_quit;
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Rasterizer *rasterizer;
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// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
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// Rasterizer *rasterizer;
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VisualServer *visual_server;
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List<String> args;
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@ -38,13 +38,14 @@
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#include "servers/visual/visual_server_raster.h"
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//#include "drivers/opengl/rasterizer_gl.h"
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//#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "os_osx.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "print_string.h"
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#include "servers/physics/physics_server_sw.h"
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#include "drivers/gles2/rasterizer_instance_gles2.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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// #include "drivers/gles2/rasterizer_instance_gles2.h"
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// #include "servers/visual/visual_server_wrap_mt.h"
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#include "main/main.h"
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#include "os/keyboard.h"
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#include "dir_access_osx.h"
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@ -1084,15 +1085,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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AudioDriverManagerSW::add_driver(&audio_driver_osx);
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// only opengl support here...
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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rasterizer = instance_RasterizerGLES2();
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// rasterizer = instance_RasterizerGLES2();
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// visual_server = memnew( VisualServerRaster(rasterizer) );
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visual_server = memnew( VisualServerRaster(rasterizer) );
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if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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}
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visual_server = memnew( VisualServerRaster );
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// FIXME: Reimplement threaded rendering? Or remove?
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// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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//
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// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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// }
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visual_server->init();
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visual_server->cursor_set_visible(false, 0);
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@ -1176,7 +1181,7 @@ void OS_OSX::finalize() {
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visual_server->finish();
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memdelete(visual_server);
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memdelete(rasterizer);
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// memdelete(rasterizer);
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physics_server->finish();
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memdelete(physics_server);
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@ -28,6 +28,7 @@
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/*************************************************************************/
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#include <alloca.h>
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#define GLES2_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "GL/glew.h"
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//#define GLES2_INCLUDE_H "GL/glew.h"
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//#define GLES3_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
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#define PTHREAD_RENAME_SELF
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@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
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RasterizerGLES3::make_current();
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#else
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#ifdef DX9_ENABLED
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// FIXME: Does DX support still work now that rasterizer is no longer used?
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#ifdef DX9_ENABLED
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rasterizer = memnew( RasterizerDX9(hWnd) );
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#endif
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#endif
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#endif
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visual_server = memnew( VisualServerRaster );
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//if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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// FIXME: Reimplement threaded rendering? Or remove?
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// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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//
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// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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// }
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@ -151,6 +151,11 @@ public:
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/* COMPILER */
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// lame work around to Apple defining this as a macro in 10.12 SDK
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#ifdef TYPE_BOOL
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#undef TYPE_BOOL
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#endif
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enum DataType {
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TYPE_VOID,
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TYPE_BOOL,
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