Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent. Fixes #2836.
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ed4738fbed
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7 changed files with 7 additions and 7 deletions
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@ -327,7 +327,7 @@ EditorExportPlatformWindows::EditorExportPlatformWindows() {
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icon128=true;
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icon128=true;
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icon256=true;
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icon256=true;
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product_name="$genname";
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product_name="$genname";
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company_name="Okam Studio";
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company_name="Godot Engine";
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file_description="Created With Godot Engine";
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file_description="Created With Godot Engine";
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version_text="1.0";
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version_text="1.0";
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OS::Date date = OS::get_singleton()->get_date();
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OS::Date date = OS::get_singleton()->get_date();
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@ -16,7 +16,7 @@ BEGIN
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BEGIN
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BEGIN
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BLOCK "040904b0"
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BLOCK "040904b0"
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BEGIN
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BEGIN
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VALUE "CompanyName", "Okam Studio"
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VALUE "CompanyName", "Godot Engine"
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VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
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VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
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VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
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VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
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VALUE "ProductName", _MKSTR(VERSION_NAME)
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VALUE "ProductName", _MKSTR(VERSION_NAME)
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@ -13,7 +13,7 @@
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<key>CFBundleIconFile</key>
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<key>CFBundleIconFile</key>
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<string>Godot.icns</string>
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<string>Godot.icns</string>
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<key>CFBundleIdentifier</key>
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<key>CFBundleIdentifier</key>
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<string>com.okamstudio.godot</string>
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<string>org.godotengine.godot</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<key>CFBundlePackageType</key>
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@ -61,7 +61,7 @@
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<true/>
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<true/>
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<key>LSItemContentTypes</key>
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<key>LSItemContentTypes</key>
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<array>
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<array>
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<string>com.okamstudio.scn</string>
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<string>org.godotengine.scn</string>
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</array>
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</array>
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</dict>
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</dict>
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</array>
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</array>
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@ -192,7 +192,7 @@
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isa = PBXProject;
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isa = PBXProject;
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attributes = {
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attributes = {
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LastUpgradeCheck = 0500;
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LastUpgradeCheck = 0500;
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ORGANIZATIONNAME = Okam;
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ORGANIZATIONNAME = GodotEngine;
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TargetAttributes = {
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TargetAttributes = {
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D0BCFE5F18AEBDA3004A7AAE = {
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D0BCFE5F18AEBDA3004A7AAE = {
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TestTargetID = D0BCFE3318AEBDA2004A7AAE;
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TestTargetID = D0BCFE3318AEBDA2004A7AAE;
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@ -9,7 +9,7 @@
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<key>CFBundleExecutable</key>
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<key>CFBundleExecutable</key>
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<string>godot_opt.iphone</string>
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<string>godot_opt.iphone</string>
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<key>CFBundleIdentifier</key>
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<key>CFBundleIdentifier</key>
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<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string>
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<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<string>6.0</string>
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<key>CFBundleName</key>
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<key>CFBundleName</key>
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@ -7,7 +7,7 @@
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<key>CFBundleExecutable</key>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIdentifier</key>
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<key>CFBundleIdentifier</key>
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<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string>
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<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<key>CFBundlePackageType</key>
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