Replace hardcoded references to Okam Studio by Godot Engine

Since the engine development is now independent.
Fixes #2836.
This commit is contained in:
Rémi Verschelde 2015-11-27 18:47:30 +01:00
parent ed4738fbed
commit 55d56d9b7c
7 changed files with 7 additions and 7 deletions

View file

@ -327,7 +327,7 @@ EditorExportPlatformWindows::EditorExportPlatformWindows() {
icon128=true; icon128=true;
icon256=true; icon256=true;
product_name="$genname"; product_name="$genname";
company_name="Okam Studio"; company_name="Godot Engine";
file_description="Created With Godot Engine"; file_description="Created With Godot Engine";
version_text="1.0"; version_text="1.0";
OS::Date date = OS::get_singleton()->get_date(); OS::Date date = OS::get_singleton()->get_date();

View file

@ -16,7 +16,7 @@ BEGIN
BEGIN BEGIN
BLOCK "040904b0" BLOCK "040904b0"
BEGIN BEGIN
VALUE "CompanyName", "Okam Studio" VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")" VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION) VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
VALUE "ProductName", _MKSTR(VERSION_NAME) VALUE "ProductName", _MKSTR(VERSION_NAME)

View file

@ -13,7 +13,7 @@
<key>CFBundleIconFile</key> <key>CFBundleIconFile</key>
<string>Godot.icns</string> <string>Godot.icns</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>com.okamstudio.godot</string> <string>org.godotengine.godot</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
@ -61,7 +61,7 @@
<true/> <true/>
<key>LSItemContentTypes</key> <key>LSItemContentTypes</key>
<array> <array>
<string>com.okamstudio.scn</string> <string>org.godotengine.scn</string>
</array> </array>
</dict> </dict>
</array> </array>

View file

@ -192,7 +192,7 @@
isa = PBXProject; isa = PBXProject;
attributes = { attributes = {
LastUpgradeCheck = 0500; LastUpgradeCheck = 0500;
ORGANIZATIONNAME = Okam; ORGANIZATIONNAME = GodotEngine;
TargetAttributes = { TargetAttributes = {
D0BCFE5F18AEBDA3004A7AAE = { D0BCFE5F18AEBDA3004A7AAE = {
TestTargetID = D0BCFE3318AEBDA2004A7AAE; TestTargetID = D0BCFE3318AEBDA2004A7AAE;

View file

@ -9,7 +9,7 @@
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>godot_opt.iphone</string> <string>godot_opt.iphone</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string> <string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>

View file

@ -7,7 +7,7 @@
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string> <string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>com.okamstudios.${PRODUCT_NAME:rfc1034identifier}</string> <string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>