Merge pull request #67219 from KoBeWi/adJUSt_NAMe_cAsIng_PRopERLY

Fix node name casing issues
This commit is contained in:
Rémi Verschelde 2022-10-11 09:27:27 +02:00
commit 5606551028
2 changed files with 7 additions and 6 deletions

View file

@ -2176,11 +2176,15 @@ void SceneTreeDock::_selection_changed() {
void SceneTreeDock::_do_create(Node *p_parent) {
Variant c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_COND(!child);
String new_name = p_parent->validate_child_name(child);
if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_name = adjust_name_casing(new_name);
}
child->set_name(new_name);
editor_data->get_undo_redo()->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id());
if (edited_scene) {
@ -2191,7 +2195,6 @@ void SceneTreeDock::_do_create(Node *p_parent) {
editor_data->get_undo_redo()->add_do_reference(child);
editor_data->get_undo_redo()->add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));

View file

@ -1024,11 +1024,9 @@ String increase_numeric_string(const String &s) {
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
//no name and a new name is needed, create one.
// No name and a new name is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting.
name = adjust_name_casing(name);
}
//quickly test if proposed name exists