HTML5: Add missing OS::get_cursor_shape()
implementation
Fixes #66835.
(cherry picked from commit 6f6c8b114b
)
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2 changed files with 5 additions and 0 deletions
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@ -370,6 +370,10 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
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godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
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}
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OS::CursorShape OS_JavaScript::get_cursor_shape() const {
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return cursor_shape;
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}
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void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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if (p_cursor.is_valid()) {
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Ref<Texture> texture = p_cursor;
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@ -148,6 +148,7 @@ public:
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual CursorShape get_cursor_shape() const;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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virtual void set_mouse_mode(MouseMode p_mode);
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virtual MouseMode get_mouse_mode() const;
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