Make ShaderDescription and related types public
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1 changed files with 2 additions and 0 deletions
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@ -878,6 +878,7 @@ protected:
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static const char *SHADER_STAGE_NAMES[SHADER_STAGE_MAX];
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public:
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struct ShaderUniform {
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UniformType type = UniformType::UNIFORM_TYPE_MAX;
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bool writable = false;
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@ -925,6 +926,7 @@ protected:
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Vector<ShaderStage> stages;
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};
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protected:
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struct ShaderReflection : public ShaderDescription {
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BitField<ShaderStage> stages;
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BitField<ShaderStage> push_constant_stages;
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