#14011: Implement TreeItem.get_button_tooltip(column, idx)
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When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included. For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
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3 changed files with 16 additions and 0 deletions
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@ -84,6 +84,15 @@
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Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified.
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</description>
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</method>
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<method name="get_button_tooltip" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="column" type="int">
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</argument>
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<description>
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Returns the tooltip for the button in column [code]column[/code].
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</description>
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</method>
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<method name="get_cell_mode" qualifiers="const">
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<return type="int" enum="TreeItem.TreeCellMode">
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</return>
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@ -547,6 +547,11 @@ Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>());
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return cells[p_column].buttons[p_idx].texture;
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}
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String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
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ERR_FAIL_INDEX_V(p_column, cells.size(), String());
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ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String());
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return cells[p_column].buttons[p_idx].tooltip;
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}
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int TreeItem::get_button_id(int p_column, int p_idx) const {
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ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
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ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1);
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@ -795,6 +800,7 @@ void TreeItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
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ClassDB::bind_method(D_METHOD("get_button_tooltip", "column"), &TreeItem::get_button_tooltip);
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ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
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ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button);
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ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button);
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@ -201,6 +201,7 @@ public:
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void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
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int get_button_count(int p_column) const;
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String get_button_tooltip(int p_column, int p_idx) const;
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Ref<Texture> get_button(int p_column, int p_idx) const;
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int get_button_id(int p_column, int p_idx) const;
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void erase_button(int p_column, int p_idx);
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