Fix oversampled font artifacts after resize
Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.
Fixes #15173.
(cherry picked from commit 47747718d6
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parent
448d281222
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56395b03e1
1 changed files with 3 additions and 3 deletions
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@ -498,14 +498,14 @@ bool SceneTree::idle(float p_time) {
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Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
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Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
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if (win_size != last_screen_size) {
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if (win_size != last_screen_size) {
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last_screen_size = win_size;
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_update_root_rect();
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if (use_font_oversampling) {
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if (use_font_oversampling) {
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DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
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DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
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DynamicFont::update_oversampling();
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DynamicFont::update_oversampling();
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}
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}
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last_screen_size = win_size;
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_update_root_rect();
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emit_signal("screen_resized");
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emit_signal("screen_resized");
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}
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}
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