Fix rest fixer for the model has skin which non inverse global rest
This commit is contained in:
parent
9dfa14d5c2
commit
563dcbe7b8
2 changed files with 203 additions and 143 deletions
|
@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_
|
|||
// Make unique skeleton.
|
||||
if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
|
||||
String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
|
||||
ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
|
||||
ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty.");
|
||||
|
||||
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
|
||||
while (nodes.size()) {
|
||||
|
|
|
@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
}
|
||||
}
|
||||
|
||||
// Apply node transforms.
|
||||
// Get global transform.
|
||||
Transform3D global_transform;
|
||||
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
|
||||
LocalVector<Transform3D> old_skeleton_rest;
|
||||
LocalVector<Transform3D> old_skeleton_global_rest;
|
||||
for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
|
||||
old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
|
||||
old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
|
||||
}
|
||||
|
||||
Transform3D global_transform;
|
||||
Node *pr = src_skeleton;
|
||||
while (pr) {
|
||||
Node3D *pr3d = Object::cast_to<Node3D>(pr);
|
||||
|
@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
}
|
||||
pr = pr->get_parent();
|
||||
}
|
||||
global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin.
|
||||
}
|
||||
|
||||
// Calc IBM difference.
|
||||
LocalVector<Vector<Transform3D>> ibm_diffs;
|
||||
{
|
||||
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
|
||||
while (nodes.size()) {
|
||||
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
|
||||
ERR_CONTINUE(!mi);
|
||||
|
||||
Ref<Skin> skin = mi->get_skin();
|
||||
ERR_CONTINUE(!skin.is_valid());
|
||||
|
||||
Node *node = mi->get_node(mi->get_skeleton_path());
|
||||
ERR_CONTINUE(!node);
|
||||
|
||||
Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector<Transform3D> ibm_diff;
|
||||
ibm_diff.resize(src_skeleton->get_bone_count());
|
||||
Transform3D *ibm_diff_w = ibm_diff.ptrw();
|
||||
|
||||
int skin_len = skin->get_bind_count();
|
||||
for (int i = 0; i < skin_len; i++) {
|
||||
StringName bn = skin->get_bind_name(i);
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
if (bone_idx >= 0) {
|
||||
ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i);
|
||||
}
|
||||
}
|
||||
|
||||
ibm_diffs.push_back(ibm_diff);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply node transforms.
|
||||
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
|
||||
Vector3 scl = global_transform.basis.get_scale_local();
|
||||
|
||||
Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
|
||||
|
@ -148,38 +182,42 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
|
||||
String track_path = String(anim->track_get_path(i).get_concatenated_names());
|
||||
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
|
||||
if (node) {
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (track_skeleton && track_skeleton == src_skeleton) {
|
||||
StringName bn = anim->track_get_path(i).get_subname(0);
|
||||
if (bn) {
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
|
||||
if (bones_to_process.has(bone_idx)) {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, ps * scl);
|
||||
}
|
||||
}
|
||||
} else if (bones_to_process.has(bone_idx)) {
|
||||
if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
|
||||
anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
|
||||
}
|
||||
}
|
||||
}
|
||||
ERR_CONTINUE(!node);
|
||||
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (!track_skeleton || track_skeleton != src_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
StringName bn = anim->track_get_path(i).get_subname(0);
|
||||
if (!bn) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
|
||||
if (bones_to_process.has(bone_idx)) {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, ps * scl);
|
||||
}
|
||||
}
|
||||
} else if (bones_to_process.has(bone_idx)) {
|
||||
if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
|
||||
anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -220,24 +258,26 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
}
|
||||
}
|
||||
|
||||
if (found_skeleton) {
|
||||
// Search and insert rot track if it doesn't exist.
|
||||
for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
|
||||
String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
|
||||
if (bone_name == String()) {
|
||||
continue;
|
||||
}
|
||||
int src_idx = src_skeleton->find_bone(bone_name);
|
||||
if (src_idx == -1) {
|
||||
continue;
|
||||
}
|
||||
String insert_path = track_path + ":" + bone_name;
|
||||
int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
|
||||
if (rot_track == -1) {
|
||||
int track = anim->add_track(Animation::TYPE_ROTATION_3D);
|
||||
anim->track_set_path(track, insert_path);
|
||||
anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
|
||||
}
|
||||
if (!found_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Search and insert rot track if it doesn't exist.
|
||||
for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
|
||||
String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
|
||||
if (bone_name.is_empty()) {
|
||||
continue;
|
||||
}
|
||||
int src_idx = src_skeleton->find_bone(bone_name);
|
||||
if (src_idx == -1) {
|
||||
continue;
|
||||
}
|
||||
String insert_path = track_path + ":" + bone_name;
|
||||
int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
|
||||
if (rot_track == -1) {
|
||||
int track = anim->add_track(Animation::TYPE_ROTATION_3D);
|
||||
anim->track_set_path(track, insert_path);
|
||||
anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -385,19 +425,23 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
|
||||
String track_path = String(anim->track_get_path(i).get_concatenated_names());
|
||||
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
|
||||
if (node) {
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (track_skeleton && track_skeleton == src_skeleton) {
|
||||
StringName bn = anim->track_get_path(i).get_concatenated_subnames();
|
||||
if (bn == scale_base_bone_name) {
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
pos.y += base_adjustment;
|
||||
anim->track_set_key_value(i, j, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
ERR_CONTINUE(!node);
|
||||
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (!track_skeleton || track_skeleton != src_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
StringName bn = anim->track_get_path(i).get_concatenated_subnames();
|
||||
if (bn != scale_base_bone_name) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
pos.y += base_adjustment;
|
||||
anim->track_set_key_value(i, j, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -441,16 +485,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
|
||||
String track_path = String(anim->track_get_path(i).get_concatenated_names());
|
||||
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
|
||||
if (node) {
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (track_skeleton && track_skeleton == src_skeleton) {
|
||||
real_t mlt = 1 / src_skeleton->get_motion_scale();
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, pos * mlt);
|
||||
}
|
||||
}
|
||||
ERR_CONTINUE(!node);
|
||||
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (!track_skeleton || track_skeleton != src_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
real_t mlt = 1 / src_skeleton->get_motion_scale();
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, pos * mlt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
|
||||
while (nodes.size()) {
|
||||
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
|
||||
ERR_CONTINUE(!ap);
|
||||
List<StringName> anims;
|
||||
ap->get_animation_list(&anims);
|
||||
for (const StringName &name : anims) {
|
||||
|
@ -534,53 +581,57 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
|
||||
String track_path = String(anim->track_get_path(i).get_concatenated_names());
|
||||
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
|
||||
if (node) {
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (track_skeleton && track_skeleton == src_skeleton) {
|
||||
StringName bn = anim->track_get_path(i).get_subname(0);
|
||||
if (bn) {
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
ERR_CONTINUE(!node);
|
||||
|
||||
Transform3D old_rest = old_skeleton_rest[bone_idx];
|
||||
Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
|
||||
Transform3D old_pg;
|
||||
Transform3D new_pg;
|
||||
int parent_idx = src_skeleton->get_bone_parent(bone_idx);
|
||||
if (parent_idx >= 0) {
|
||||
old_pg = old_skeleton_global_rest[parent_idx];
|
||||
new_pg = src_skeleton->get_bone_global_rest(parent_idx);
|
||||
}
|
||||
Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (!track_skeleton || track_skeleton != src_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
|
||||
Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
|
||||
Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
|
||||
Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
|
||||
Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
|
||||
}
|
||||
} else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
|
||||
Basis old_rest_b = old_rest.basis;
|
||||
Basis new_rest_b = new_rest.basis;
|
||||
Basis old_pg_b = old_pg.basis;
|
||||
Basis new_pg_b = new_pg.basis;
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
|
||||
anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
|
||||
}
|
||||
} else {
|
||||
Vector3 old_rest_o = old_rest.origin;
|
||||
Vector3 new_rest_o = new_rest.origin;
|
||||
Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
|
||||
Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
|
||||
}
|
||||
}
|
||||
}
|
||||
StringName bn = anim->track_get_path(i).get_subname(0);
|
||||
if (!bn) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
|
||||
Transform3D old_rest = old_skeleton_rest[bone_idx];
|
||||
Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
|
||||
Transform3D old_pg;
|
||||
Transform3D new_pg;
|
||||
int parent_idx = src_skeleton->get_bone_parent(bone_idx);
|
||||
if (parent_idx >= 0) {
|
||||
old_pg = old_skeleton_global_rest[parent_idx];
|
||||
new_pg = src_skeleton->get_bone_global_rest(parent_idx);
|
||||
}
|
||||
|
||||
int key_len = anim->track_get_key_count(i);
|
||||
if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
|
||||
Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
|
||||
Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
|
||||
Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
|
||||
Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
|
||||
}
|
||||
} else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
|
||||
Basis old_rest_b = old_rest.basis;
|
||||
Basis new_rest_b = new_rest.basis;
|
||||
Basis old_pg_b = old_pg.basis;
|
||||
Basis new_pg_b = new_pg.basis;
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
|
||||
anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
|
||||
}
|
||||
} else {
|
||||
Vector3 old_rest_o = old_rest.origin;
|
||||
Vector3 new_rest_o = new_rest.origin;
|
||||
Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
|
||||
Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
|
||||
for (int j = 0; j < key_len; j++) {
|
||||
Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
|
||||
anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
// Fix skin.
|
||||
{
|
||||
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
|
||||
int skin_idx = 0;
|
||||
while (nodes.size()) {
|
||||
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
|
||||
ERR_CONTINUE(!mi);
|
||||
|
||||
Ref<Skin> skin = mi->get_skin();
|
||||
if (skin.is_valid()) {
|
||||
Node *node = mi->get_node(mi->get_skeleton_path());
|
||||
if (node) {
|
||||
Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (mesh_skeleton && node == src_skeleton) {
|
||||
int skin_len = skin->get_bind_count();
|
||||
for (int i = 0; i < skin_len; i++) {
|
||||
StringName bn = skin->get_bind_name(i);
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
if (bone_idx >= 0) {
|
||||
Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
|
||||
skin->set_bind_pose(i, new_rest.inverse());
|
||||
}
|
||||
}
|
||||
}
|
||||
ERR_CONTINUE(!skin.is_valid());
|
||||
|
||||
Node *node = mi->get_node(mi->get_skeleton_path());
|
||||
ERR_CONTINUE(!node);
|
||||
|
||||
Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx];
|
||||
|
||||
int skin_len = skin->get_bind_count();
|
||||
for (int i = 0; i < skin_len; i++) {
|
||||
StringName bn = skin->get_bind_name(i);
|
||||
int bone_idx = src_skeleton->find_bone(bn);
|
||||
if (bone_idx >= 0) {
|
||||
Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
|
||||
skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
|
||||
}
|
||||
}
|
||||
|
||||
skin_idx++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue