Prevent crash when we can't write to editor cache or config path

This can happen if users somehow got wrong user permissions assigned to
their Godot cache, config or data paths (e.g. `~/.config/godot`).

The error messages should give them a hint as to what the issue may be.

Fixes #33199.

There may be other situations that still lead to a crash, we need to
review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to
ensure that proper pointer validation is done.
This commit is contained in:
Rémi Verschelde 2019-10-31 15:14:49 +01:00
parent 55fd63d9de
commit 565f7183aa
2 changed files with 20 additions and 16 deletions

View file

@ -325,15 +325,13 @@ void EditorFileSystem::_save_filesystem_cache() {
String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE);
if (f == NULL) {
ERR_PRINTS("Error writing fscache '" + fscache + "'.");
} else {
ERR_FAIL_COND_MSG(!f, "Cannot create file '" + fscache + "'. Check user write permissions.");
f->store_line(filesystem_settings_version_for_import);
_save_filesystem_cache(filesystem, f);
f->close();
memdelete(f);
}
}
void EditorFileSystem::_thread_func(void *_userdata) {
@ -1373,6 +1371,7 @@ void EditorFileSystem::_save_late_updated_files() {
//files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file
String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
FileAccessRef f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(!f, "Cannot create file '" + fscache + "'. Check user write permissions.");
for (Set<String>::Element *E = late_update_files.front(); E; E = E->next()) {
f->store_line(E->get());
}

View file

@ -201,9 +201,8 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
if (has_small_texture) {
ResourceSaver::save(cache_base + "_small.png", r_small_texture);
}
Error err;
FileAccess *f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE, &err);
ERR_FAIL_COND_MSG(err != OK, "Cannot create file '" + cache_base + ".txt'.");
FileAccess *f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE);
ERR_FAIL_COND_MSG(!f, "Cannot create file '" + cache_base + ".txt'. Check user write permissions.");
f->store_line(itos(thumbnail_size));
f->store_line(itos(has_small_texture));
f->store_line(itos(FileAccess::get_modified_time(p_item.path)));
@ -295,12 +294,18 @@ void EditorResourcePreview::_thread() {
//update modified time
f = FileAccess::open(file, FileAccess::WRITE);
if (!f) {
// Not returning as this would leave the thread hanging and would require
// some proper cleanup/disabling of resource preview generation.
ERR_PRINTS("Cannot create file '" + file + "'. Check user write permissions.");
} else {
f->store_line(itos(thumbnail_size));
f->store_line(itos(has_small_texture));
f->store_line(itos(modtime));
f->store_line(md5);
memdelete(f);
}
}
} else {
memdelete(f);
}