Include PhysicsMaterial when 3D is disabled
It's still needed by 2D physics.
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1 changed files with 2 additions and 2 deletions
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@ -145,6 +145,7 @@
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/physics_material.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/polygon_path_finder.h"
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#include "scene/resources/primitive_meshes.h"
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@ -207,7 +208,6 @@
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#include "scene/3d/visibility_notifier.h"
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#include "scene/animation/skeleton_ik.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/physics_material.h"
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#endif
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static Ref<ResourceFormatSaverText> resource_saver_text;
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@ -602,8 +602,8 @@ void register_scene_types() {
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ClassDB::register_class<SpatialVelocityTracker>();
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ClassDB::register_class<PhysicsMaterial>();
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#endif
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ClassDB::register_class<PhysicsMaterial>();
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ClassDB::register_class<World>();
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ClassDB::register_class<Environment>();
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ClassDB::register_class<World2D>();
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