[3.x] C#: Fix crash when errors occur before language initialization.
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e90ac4b0e7
commit
5766134610
4 changed files with 12 additions and 12 deletions
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@ -563,7 +563,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
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_TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
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GD_MONO_SCOPE_THREAD_ATTACH;
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if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated)
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if (!gdmono || !gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated)
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return Vector<StackInfo>();
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MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
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@ -716,7 +716,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
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#ifdef GD_MONO_HOT_RELOAD
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bool CSharpLanguage::is_assembly_reloading_needed() {
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if (!gdmono->is_runtime_initialized())
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if (!gdmono || !gdmono->is_runtime_initialized())
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return false;
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GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
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@ -755,7 +755,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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}
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void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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if (!gdmono->is_runtime_initialized())
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if (!gdmono || !gdmono->is_runtime_initialized())
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return;
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// There is no soft reloading with Mono. It's always hard reloading.
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@ -1116,7 +1116,7 @@ bool CSharpLanguage::overrides_external_editor() {
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void CSharpLanguage::thread_enter() {
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#if 0
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if (gdmono->is_runtime_initialized()) {
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if (gdmono && gdmono->is_runtime_initialized()) {
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GDMonoUtils::attach_current_thread();
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}
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#endif
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@ -1124,7 +1124,7 @@ void CSharpLanguage::thread_enter() {
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void CSharpLanguage::thread_exit() {
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#if 0
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if (gdmono->is_runtime_initialized()) {
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if (gdmono && gdmono->is_runtime_initialized()) {
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GDMonoUtils::detach_current_thread();
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}
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#endif
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@ -61,7 +61,7 @@ void MonoGCHandle::release() {
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CRASH_COND(!released && GDMono::get_singleton() == NULL);
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#endif
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if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
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if (!released && GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized()) {
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free_handle(handle);
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released = true;
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}
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@ -1342,7 +1342,7 @@ int32_t _GodotSharp::get_scripts_domain_id() {
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}
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bool _GodotSharp::is_scripts_domain_loaded() {
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return GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != NULL;
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return GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != NULL;
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}
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bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
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@ -1370,7 +1370,7 @@ bool _GodotSharp::is_runtime_shutting_down() {
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}
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bool _GodotSharp::is_runtime_initialized() {
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return GDMono::get_singleton()->is_runtime_initialized();
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return GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized();
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}
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void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
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@ -125,7 +125,7 @@ void set_main_thread(MonoThread *p_thread) {
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}
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MonoThread *attach_current_thread() {
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ERR_FAIL_COND_V(!GDMono::get_singleton()->is_runtime_initialized(), NULL);
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ERR_FAIL_COND_V(!GDMono::get_singleton() || !GDMono::get_singleton()->is_runtime_initialized(), NULL);
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MonoDomain *scripts_domain = GDMono::get_singleton()->get_scripts_domain();
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#ifndef GD_MONO_SINGLE_APPDOMAIN
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MonoThread *mono_thread = mono_thread_attach(scripts_domain ? scripts_domain : mono_get_root_domain());
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@ -138,14 +138,14 @@ MonoThread *attach_current_thread() {
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}
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void detach_current_thread() {
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ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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ERR_FAIL_COND(!GDMono::get_singleton() || !GDMono::get_singleton()->is_runtime_initialized());
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MonoThread *mono_thread = mono_thread_current();
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ERR_FAIL_NULL(mono_thread);
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mono_thread_detach(mono_thread);
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}
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void detach_current_thread(MonoThread *p_mono_thread) {
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ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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ERR_FAIL_COND(!GDMono::get_singleton() || !GDMono::get_singleton()->is_runtime_initialized());
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ERR_FAIL_NULL(p_mono_thread);
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mono_thread_detach(p_mono_thread);
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}
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@ -633,7 +633,7 @@ GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, Mon
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ScopeThreadAttach::ScopeThreadAttach() :
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mono_thread(NULL) {
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if (likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
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if (likely(GDMono::get_singleton()) && likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
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mono_thread = GDMonoUtils::attach_current_thread();
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}
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}
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