[3.x] C#: Fix crash when errors occur before language initialization.

This commit is contained in:
RedworkDE 2023-02-28 22:08:19 +01:00
parent e90ac4b0e7
commit 5766134610
4 changed files with 12 additions and 12 deletions

View file

@ -563,7 +563,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
_TLS_RECURSION_GUARD_V_(Vector<StackInfo>()); _TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
GD_MONO_SCOPE_THREAD_ATTACH; GD_MONO_SCOPE_THREAD_ATTACH;
if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated) if (!gdmono || !gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated)
return Vector<StackInfo>(); return Vector<StackInfo>();
MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr()); MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
@ -716,7 +716,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef GD_MONO_HOT_RELOAD #ifdef GD_MONO_HOT_RELOAD
bool CSharpLanguage::is_assembly_reloading_needed() { bool CSharpLanguage::is_assembly_reloading_needed() {
if (!gdmono->is_runtime_initialized()) if (!gdmono || !gdmono->is_runtime_initialized())
return false; return false;
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly(); GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
@ -755,7 +755,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
} }
void CSharpLanguage::reload_assemblies(bool p_soft_reload) { void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
if (!gdmono->is_runtime_initialized()) if (!gdmono || !gdmono->is_runtime_initialized())
return; return;
// There is no soft reloading with Mono. It's always hard reloading. // There is no soft reloading with Mono. It's always hard reloading.
@ -1116,7 +1116,7 @@ bool CSharpLanguage::overrides_external_editor() {
void CSharpLanguage::thread_enter() { void CSharpLanguage::thread_enter() {
#if 0 #if 0
if (gdmono->is_runtime_initialized()) { if (gdmono && gdmono->is_runtime_initialized()) {
GDMonoUtils::attach_current_thread(); GDMonoUtils::attach_current_thread();
} }
#endif #endif
@ -1124,7 +1124,7 @@ void CSharpLanguage::thread_enter() {
void CSharpLanguage::thread_exit() { void CSharpLanguage::thread_exit() {
#if 0 #if 0
if (gdmono->is_runtime_initialized()) { if (gdmono && gdmono->is_runtime_initialized()) {
GDMonoUtils::detach_current_thread(); GDMonoUtils::detach_current_thread();
} }
#endif #endif

View file

@ -61,7 +61,7 @@ void MonoGCHandle::release() {
CRASH_COND(!released && GDMono::get_singleton() == NULL); CRASH_COND(!released && GDMono::get_singleton() == NULL);
#endif #endif
if (!released && GDMono::get_singleton()->is_runtime_initialized()) { if (!released && GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized()) {
free_handle(handle); free_handle(handle);
released = true; released = true;
} }

View file

@ -1342,7 +1342,7 @@ int32_t _GodotSharp::get_scripts_domain_id() {
} }
bool _GodotSharp::is_scripts_domain_loaded() { bool _GodotSharp::is_scripts_domain_loaded() {
return GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != NULL; return GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != NULL;
} }
bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) { bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
@ -1370,7 +1370,7 @@ bool _GodotSharp::is_runtime_shutting_down() {
} }
bool _GodotSharp::is_runtime_initialized() { bool _GodotSharp::is_runtime_initialized() {
return GDMono::get_singleton()->is_runtime_initialized(); return GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized();
} }
void _GodotSharp::_reload_assemblies(bool p_soft_reload) { void _GodotSharp::_reload_assemblies(bool p_soft_reload) {

View file

@ -125,7 +125,7 @@ void set_main_thread(MonoThread *p_thread) {
} }
MonoThread *attach_current_thread() { MonoThread *attach_current_thread() {
ERR_FAIL_COND_V(!GDMono::get_singleton()->is_runtime_initialized(), NULL); ERR_FAIL_COND_V(!GDMono::get_singleton() || !GDMono::get_singleton()->is_runtime_initialized(), NULL);
MonoDomain *scripts_domain = GDMono::get_singleton()->get_scripts_domain(); MonoDomain *scripts_domain = GDMono::get_singleton()->get_scripts_domain();
#ifndef GD_MONO_SINGLE_APPDOMAIN #ifndef GD_MONO_SINGLE_APPDOMAIN
MonoThread *mono_thread = mono_thread_attach(scripts_domain ? scripts_domain : mono_get_root_domain()); MonoThread *mono_thread = mono_thread_attach(scripts_domain ? scripts_domain : mono_get_root_domain());
@ -138,14 +138,14 @@ MonoThread *attach_current_thread() {
} }
void detach_current_thread() { void detach_current_thread() {
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); ERR_FAIL_COND(!GDMono::get_singleton() || !GDMono::get_singleton()->is_runtime_initialized());
MonoThread *mono_thread = mono_thread_current(); MonoThread *mono_thread = mono_thread_current();
ERR_FAIL_NULL(mono_thread); ERR_FAIL_NULL(mono_thread);
mono_thread_detach(mono_thread); mono_thread_detach(mono_thread);
} }
void detach_current_thread(MonoThread *p_mono_thread) { void detach_current_thread(MonoThread *p_mono_thread) {
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); ERR_FAIL_COND(!GDMono::get_singleton() || !GDMono::get_singleton()->is_runtime_initialized());
ERR_FAIL_NULL(p_mono_thread); ERR_FAIL_NULL(p_mono_thread);
mono_thread_detach(p_mono_thread); mono_thread_detach(p_mono_thread);
} }
@ -633,7 +633,7 @@ GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, Mon
ScopeThreadAttach::ScopeThreadAttach() : ScopeThreadAttach::ScopeThreadAttach() :
mono_thread(NULL) { mono_thread(NULL) {
if (likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) { if (likely(GDMono::get_singleton()) && likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
mono_thread = GDMonoUtils::attach_current_thread(); mono_thread = GDMonoUtils::attach_current_thread();
} }
} }