From 5770e08c2acc0469c275be6cd040ebbb651cb1f3 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 15 Nov 2020 16:01:10 +0100 Subject: [PATCH] Remove property groups for Pause Mode and Script Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840. --- core/object/object.cpp | 3 --- scene/main/node.cpp | 1 - 2 files changed, 4 deletions(-) diff --git a/core/object/object.cpp b/core/object/object.cpp index c3f49856ca9..96a41d6852c 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -597,9 +597,6 @@ void Object::get_property_list(List *p_list, bool p_reversed) cons _get_property_listv(p_list, p_reversed); if (!is_class("Script")) { // can still be set, but this is for userfriendlyness -#ifdef TOOLS_ENABLED - p_list->push_back(PropertyInfo(Variant::NIL, "Script", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); -#endif p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT)); } if (!metadata.empty()) { diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 36c3f03f70f..38baa6c97e2 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2889,7 +2889,6 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - ADD_GROUP("Pause", "pause_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");