Fix particle preprocessing. Fixes #12460.
Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early.
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1 changed files with 2 additions and 6 deletions
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@ -5694,13 +5694,9 @@ void RasterizerStorageGLES3::update_particles() {
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else
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frame_time = 1.0 / 30.0;
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float delta = particles->pre_process_time;
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if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
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delta = 0.1;
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}
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float todo = delta;
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float todo = particles->pre_process_time;
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while (todo >= frame_time) {
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while (todo >= 0) {
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_particles_process(particles, frame_time);
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todo -= frame_time;
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}
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