Fix particle preprocessing. Fixes #12460.

Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.

Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
This commit is contained in:
Eric Wiltfang 2017-11-25 15:41:14 +01:00
parent aa5f7e0ff2
commit 57845b53f3

View file

@ -5694,13 +5694,9 @@ void RasterizerStorageGLES3::update_particles() {
else
frame_time = 1.0 / 30.0;
float delta = particles->pre_process_time;
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
}
float todo = delta;
float todo = particles->pre_process_time;
while (todo >= frame_time) {
while (todo >= 0) {
_particles_process(particles, frame_time);
todo -= frame_time;
}