Merge pull request #29055 from cbscribe/kcc_docs_animstate
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
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5785b9ae1d
2 changed files with 37 additions and 4 deletions
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@ -1,12 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
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<brief_description>
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State machine for control of animations.
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</brief_description>
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<description>
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Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
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Contains multiple nodes representing animation states, connected in a graph. Nodes transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically. Example:
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[codeblock]
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var state_machine = anim_tree["parameters/StateMachine/playback"]
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state_machine.travel("SomeState")
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/codeblock]
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</description>
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<tutorials>
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@ -22,6 +23,7 @@
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<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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</description>
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</method>
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<method name="add_transition">
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<argument index="2" name="transition" type="AnimationNodeStateMachineTransition">
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</argument>
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<description>
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Adds a transition between the given nodes.
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</description>
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</method>
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<method name="get_end_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the graph's end node.
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</description>
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</method>
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<method name="get_graph_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the animation node with the given name.
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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@ -62,6 +68,7 @@
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<argument index="0" name="node" type="AnimationNode">
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</argument>
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<description>
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Returns the given animation node's name.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns the given node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="get_start_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the graph's end node.
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</description>
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</method>
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<method name="get_transition" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the given transition.
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</description>
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</method>
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<method name="get_transition_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of connections in the graph.
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</description>
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</method>
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<method name="get_transition_from" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the given transition's start node.
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</description>
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</method>
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<method name="get_transition_to" qualifiers="const">
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@ -106,6 +118,7 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the given transition's end node.
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the graph contains the given node.
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</description>
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</method>
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<method name="has_transition" qualifiers="const">
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<argument index="1" name="to" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if there is a transition between the given nodes.
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</description>
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</method>
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<method name="remove_node">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Deletes the given node from the graph.
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</description>
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</method>
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<method name="remove_transition">
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<argument index="1" name="to" type="String">
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</argument>
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<description>
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Deletes the given transition.
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</description>
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</method>
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<method name="remove_transition_by_index">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Deletes the given transition.
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</description>
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</method>
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<method name="rename_node">
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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Renames the given node.
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</description>
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</method>
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<method name="set_end_node">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Sets the given node as the graph end point.
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</description>
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</method>
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<method name="set_graph_offset">
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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Sets the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="set_node_position">
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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Sets the node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="set_start_node">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Sets the given node as the graph start point.
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</description>
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</method>
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</methods>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
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<brief_description>
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Playback control for AnimationNodeStateMachine.
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</brief_description>
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<description>
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. Example:
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[codeblock]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<return type="String">
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</return>
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<description>
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Returns the currently playing animation state.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if an animation is playing.
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</description>
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</method>
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<method name="start">
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<argument index="0" name="node" type="String">
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</argument>
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<description>
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Starts playing the given animation.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the currently playing animation.
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</description>
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</method>
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<method name="travel">
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<argument index="0" name="to_node" type="String">
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</argument>
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<description>
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Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.
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Transitions from the current state to another one, following the shortest path.
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</description>
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</method>
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</methods>
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