Add duplicate animation

Co-authored-by: Nonunknown <nonunknown777@gmail.com>
This commit is contained in:
Ainsley Su 2024-06-26 17:59:15 +08:00
parent 61598c5c88
commit 57bc1d7574
5 changed files with 62 additions and 0 deletions

View file

@ -39,6 +39,14 @@
Removes all animations. An empty [code]default[/code] animation will be created.
</description>
</method>
<method name="duplicate_animation">
<return type="void" />
<param index="0" name="anim_from" type="StringName" />
<param index="1" name="anim_to" type="StringName" />
<description>
Duplicates the animation [param anim_from] to a new animation named [param anim_to]. Fails if [param anim_to] already exists, or if [param anim_from] does not exist.
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool" />
<param index="0" name="anim" type="StringName" />

View file

@ -659,6 +659,7 @@ void SpriteFramesEditor::_notification(int p_what) {
zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset")));
zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore")));
add_anim->set_icon(get_editor_theme_icon(SNAME("New")));
duplicate_anim->set_icon(get_editor_theme_icon(SNAME("Duplicate")));
delete_anim->set_icon(get_editor_theme_icon(SNAME("Remove")));
anim_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
split_sheet_zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess")));
@ -1179,6 +1180,41 @@ void SpriteFramesEditor::_animation_add() {
animations->grab_focus();
}
void SpriteFramesEditor::_animation_duplicate() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
int counter = 1;
String new_name = edited_anim;
PackedStringArray name_component = new_name.rsplit("_", true, 1);
String base_name = name_component[0];
if (name_component.size() > 1 && name_component[1].is_valid_int() && name_component[1].to_int() >= 0) {
counter = name_component[1].to_int();
}
new_name = base_name + "_" + itos(counter);
while (frames->has_animation(new_name)) {
counter++;
new_name = base_name + "_" + itos(counter);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Duplicate Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "duplicate_animation", edited_anim, new_name);
undo_redo->add_undo_method(frames.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(this, "_select_animation", new_name);
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating) {
return;
@ -1541,6 +1577,7 @@ void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
_zoom_reset();
add_anim->set_disabled(read_only);
duplicate_anim->set_disabled(read_only);
delete_anim->set_disabled(read_only);
anim_speed->set_editable(!read_only);
anim_loop->set_disabled(read_only);
@ -1865,6 +1902,11 @@ SpriteFramesEditor::SpriteFramesEditor() {
hbc_animlist->add_child(add_anim);
add_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_add));
duplicate_anim = memnew(Button);
duplicate_anim->set_flat(true);
hbc_animlist->add_child(duplicate_anim);
duplicate_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_duplicate));
delete_anim = memnew(Button);
delete_anim->set_theme_type_variation("FlatButton");
hbc_animlist->add_child(delete_anim);
@ -1918,6 +1960,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
add_anim->set_shortcut_context(animations);
add_anim->set_shortcut(ED_SHORTCUT("sprite_frames/new_animation", TTR("Add Animation"), KeyModifierMask::CMD_OR_CTRL | Key::N));
duplicate_anim->set_shortcut_context(animations);
duplicate_anim->set_shortcut(ED_SHORTCUT("sprite_frames/duplicate_animation", TTR("Duplicate Animation"), KeyModifierMask::CMD_OR_CTRL | Key::D));
delete_anim->set_shortcut_context(animations);
delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTR("Delete Animation"), Key::KEY_DELETE));

View file

@ -121,6 +121,7 @@ class SpriteFramesEditor : public HSplitContainer {
Vector<int> selection;
Button *add_anim = nullptr;
Button *duplicate_anim = nullptr;
Button *delete_anim = nullptr;
SpinBox *anim_speed = nullptr;
Button *anim_loop = nullptr;
@ -210,6 +211,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_selected();
void _animation_name_edited();
void _animation_add();
void _animation_duplicate();
void _animation_remove();
void _animation_remove_confirmed();
void _animation_search_text_changed(const String &p_text);

View file

@ -106,6 +106,12 @@ bool SpriteFrames::has_animation(const StringName &p_anim) const {
return animations.has(p_anim);
}
void SpriteFrames::duplicate_animation(const StringName &p_from, const StringName &p_to) {
ERR_FAIL_COND_MSG(!animations.has(p_from), vformat("SpriteFrames doesn't have animation '%s'.", p_from));
ERR_FAIL_COND_MSG(animations.has(p_to), vformat("Animation '%s' already exists.", p_to));
animations[p_to] = animations[p_from];
}
void SpriteFrames::remove_animation(const StringName &p_anim) {
animations.erase(p_anim);
}
@ -246,6 +252,7 @@ void SpriteFrames::get_argument_options(const StringName &p_function, int p_idx,
void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
ClassDB::bind_method(D_METHOD("duplicate_animation", "anim_from", "anim_to"), &SpriteFrames::duplicate_animation);
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);

View file

@ -60,6 +60,7 @@ protected:
public:
void add_animation(const StringName &p_anim);
bool has_animation(const StringName &p_anim) const;
void duplicate_animation(const StringName &p_from, const StringName &p_to);
void remove_animation(const StringName &p_anim);
void rename_animation(const StringName &p_prev, const StringName &p_next);