Order of 2D nodes in tree affects drawing properly again.
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2 changed files with 20 additions and 0 deletions
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@ -58,6 +58,12 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
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if (!ci->visible)
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return;
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if (p_canvas_item->children_order_dirty) {
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p_canvas_item->child_items.sort_custom<ItemIndexSort>();
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p_canvas_item->children_order_dirty = false;
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}
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Rect2 rect = ci->get_rect();
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Transform2D xform = p_transform * ci->xform;
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Rect2 global_rect = xform.xform(rect);
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@ -171,6 +177,12 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
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VSG::canvas_render->canvas_begin();
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if (p_canvas->children_order_dirty) {
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p_canvas->child_items.sort();
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p_canvas->children_order_dirty = false;
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}
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int l = p_canvas->child_items.size();
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Canvas::ChildItem *ci = p_canvas->child_items.ptr();
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@ -63,6 +63,14 @@ public:
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}
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};
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struct ItemIndexSort {
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_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
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return p_left->index < p_right->index;
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}
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};
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struct ItemPtrSort {
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_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
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