Merge pull request #92887 from wojtekpil/fix_compatibility_lm_baking
Fix depth clear value for uv2 baking in compatibility renderer
This commit is contained in:
commit
5833f59786
1 changed files with 1 additions and 1 deletions
|
@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
|
|||
glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
RasterizerGLES3::clear_depth(1.0);
|
||||
RasterizerGLES3::clear_depth(0.0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
uint64_t base_spec_constant = 0;
|
||||
|
|
Loading…
Reference in a new issue