Add changelog for Godot 3.5.2

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Rémi Verschelde 2022-12-14 19:37:47 +01:00
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@ -5,6 +5,154 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [3.5.2] - TBD
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-5-2) for details.
### Added
#### Core
- Expose all existing PropertyHint global enums #67360
#### Editor
- Improve dragging scene into 3D viewport #68114
#### Physics
- Store Bullet total gravity, linear damp and angular damp calculations #69823
#### Rendering
- Add options for sorting transparent objects #63040
### Changed
#### Animation
- Cast between float and ints in Tween `tween_property()` #65072
#### Core
- Improve string formatting (`%f`) for `inf` and `nan` #64870
#### Editor
- Hide `text` property of RichTextLabel if BBCode is enabled #67255
#### Porting
- Android: Upgrade gradle plugin to version 7.2.1 #68497
- Only support XDG directory path configuration on Linux #67040
#### Thirdparty
- libwebp updated to version 1.2.4.
- miniupnpc updated to version 2.2.4.
- nanosvg updated to 2022-11-21 git snapshot.
- Recast updated to 2022-11-26 git snapshot.
- stb_vorbis updated to version 1.22.
- CA root certificates updated to 2022-10-21 bundle from Mozilla.
- SDL GameControllerDB updated to 2022-12-07 git snapshot.
### Fixed
#### 2D
- Fix CanvasLayer visibility toggle can only run once per frame #69558
#### 3D
- Fix Sprite3D/AnimatedSprite3D drawing AtlasTextures with vertical margins differently than in 2D #66063
- Fix editor crash when MeshLibrary gets replaced while used in an open scene #67141
- Fix Skeleton3D falsely assuming all physical bones will be children of their first bone #67282
- Fix bug in CylinderMesh when computing normals #67336
- Fix error when having BoneAttachment before PhysicalBone #67698
- Fix spatial gizmo still active when node is deselected #67947
#### Core
- Fix String `word_wrap()` for long words #64564
- Fix potential crash loading invalid TGA images from buffer #68057
- Fix Image `bump_map_to_normal_map()` incorrectly keeping mipmap flag #68115
- Fix potential PCKPacker error spam #68735
- Revert "RID: Change comparison operators to use RID_Data id instead of address" #69946
#### Editor
- Fix checking if script is attached to any node belonging to scene for drag and drop to script editor #66212
- Fix fetching source to link C++ error on GitHub in debugger #66977
- Fix exporting with export template binaries over 2.0 GiB #67577
- Fix wrong owner for editor plugin created nodes in instanced scene #67666
- Fix SpriteFrames editor calculating frame index from mouse position #68064
- Fix drag and drop of resource files with non-lowercase extension #68107
- Fix Project Manager code for project rename #69338
#### GDNative
- Fix `script_data` error when updating placeholder scripts for GDNative libraries #66255
#### GDScript
- Fix Script editor completion doesn't suggest members of a script for type hints #48037
- LSP: Improve handling of file URI scheme #69960
#### GUI
- Fix RichTextLabel wrong visible line count for newline #59765
- Fix TreeItem `remove_child()` not updating Tree immediately #69569
- Fix TextMesh auto-translation and ignore control chars #69585
- Fix errors while deselecting all tree items #68546
#### Import
- Fix trying to import unknown dependency from scan #67664
- Handle closed splines in Collada importer #67834
#### Input
- Fix setting Input action `raw strength` and `exact` in `action_press()`/`action_release()` #66480
- Fix routing of InputEventScreenDrag events to Control nodes #68630
#### Mono (C#)
- Fix incorrect C# bindings for `Array.Shuffle` #68252
#### Navigation
- Fix NavigationObstacle not registering to default navigation map #66530
- Fix NavigationObstacle not estimating radius #66585
- Fix avoidance calculation on `NO_THREADS` build (e.g. HTML5 without threads) #66806
- Fix property export hint for Navigation2D layer names #66868
- Fix emitting `target_reached` signal before updating state #68072
- Fix crash conditions in Navigation system #68988
- Fix Recast crash in NavigationMesh baking #69189
#### Physics
- Fix computation of RigidBody2D `inverse_mass` when inertia is defined by the user #68659
- Fix typo bug in heightmap shape #69852
#### Porting
- Android: Fix potential null in keyboard handling #66942
- Android: Fix exporting custom `APPLICATION_ATTRIBS` #69024
- HTML5: Add missing `OS::get_cursor_shape()` implementation #66871
- Linux: Fix burning CPU with udev disabled on Flatpak #69563
- macOS: Update activation hack to work on Ventura #68777
- Web: Fix bug in setting custom cursor #67044
- Windows: Fix handling of some dead key combinations using Unicode char instead of Virtual key #66314
- Windows: Fix Directory `make_dir()` choking on ".." #66467
- Windows: Fix newlines not honored in Windows console subsystem #67236
#### Rendering
- Fix debanding strength being affected by environment adjustments #66327
- Fix potential shader compiler out of bounds read #68813
- Fix GLES 2 SpotLight bug with shadow filter mode #69826
## [3.5.1] - 2022-09-28 ## [3.5.1] - 2022-09-28
See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-5-1) for details. See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-5-1) for details.
@ -2740,6 +2888,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly. - Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly.
[3.5.2]: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
[3.5.1]: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt [3.5.1]: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
[3.5]: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt [3.5]: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
[3.4]: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt [3.4]: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt