From 359aaa48eea02f1fc00c746e106e83d523c8acea Mon Sep 17 00:00:00 2001 From: Rudolph Bester Date: Tue, 3 Sep 2024 07:12:51 +0200 Subject: [PATCH] Fixed OpenGL shadow textures not honoring texture type when reusing textures --- drivers/gles3/storage/light_storage.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp index aab1aadf02d..9b976c22068 100644 --- a/drivers/gles3/storage/light_storage.cpp +++ b/drivers/gles3/storage/light_storage.cpp @@ -1521,6 +1521,11 @@ bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_i uint64_t min_pass = 0; // Pass of the existing one, try to use the least recently used one (LRU fashion). for (int j = 0; j < sc; j++) { + if (sarr[j].owner_is_omni != is_omni) { + // Existing light instance type doesn't match new light instance type skip. + continue; + } + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); if (!sli) { // Found a released light instance.