Fix lines used in item with custom shader
Lines are batched using the simplest fvf 'BatchVertex', however when used in an item with a custom shader material, it may attempt to translate to large_fvf without the required extra channels. To prevent this a special case in flushing is made to deal with lines.
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1 changed files with 42 additions and 26 deletions
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@ -536,7 +536,7 @@ protected:
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private:
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// flush once full or end of joined item
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void flush_render_batches(RasterizerCanvas::Item *p_first_item, RasterizerCanvas::Item *p_current_clip, bool &r_reclip, typename T_STORAGE::Material *p_material);
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void flush_render_batches(RasterizerCanvas::Item *p_first_item, RasterizerCanvas::Item *p_current_clip, bool &r_reclip, typename T_STORAGE::Material *p_material, uint32_t p_sequence_batch_type_flags);
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// a single joined item can contain multiple itemrefs, and thus create lots of batches
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bool prefill_joined_item(FillState &r_fill_state, int &r_command_start, RasterizerCanvas::Item *p_item, RasterizerCanvas::Item *p_current_clip, bool &r_reclip, typename T_STORAGE::Material *p_material);
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@ -2190,7 +2190,7 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star
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return false;
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}
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PREAMBLE(void)::flush_render_batches(RasterizerCanvas::Item *p_first_item, RasterizerCanvas::Item *p_current_clip, bool &r_reclip, typename T_STORAGE::Material *p_material) {
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PREAMBLE(void)::flush_render_batches(RasterizerCanvas::Item *p_first_item, RasterizerCanvas::Item *p_current_clip, bool &r_reclip, typename T_STORAGE::Material *p_material, uint32_t p_sequence_batch_type_flags) {
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// some heuristic to decide whether to use colored verts.
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// feel free to tweak this.
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@ -2198,34 +2198,47 @@ PREAMBLE(void)::flush_render_batches(RasterizerCanvas::Item *p_first_item, Raste
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// .. however probably not necessary
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bdata.use_colored_vertices = false;
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// switch from regular to colored?
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if (bdata.fvf == RasterizerStorageCommon::FVF_REGULAR) {
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// only check whether to convert if there are quads (prevent divide by zero)
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// and we haven't decided to prevent color baking (due to e.g. MODULATE
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// being used in a shader)
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if (bdata.total_quads && !(bdata.joined_item_batch_flags & RasterizerStorageCommon::PREVENT_COLOR_BAKING)) {
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// minus 1 to prevent single primitives (ratio 1.0) always being converted to colored..
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// in that case it is slightly cheaper to just have the color as part of the batch
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float ratio = (float)(bdata.total_color_changes - 1) / (float)bdata.total_quads;
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RasterizerStorageCommon::FVF backup_fvf = bdata.fvf;
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// use bigger than or equal so that 0.0 threshold can force always using colored verts
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if (ratio >= bdata.settings_colored_vertex_format_threshold) {
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// the batch type in this flush can override the fvf from the joined item.
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// The joined item uses the material to determine fvf, assuming a rect...
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// however with custom drawing, lines or polys may be drawn.
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// lines contain no color (this is stored in the batch), and polys contain vertex and color only.
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if (p_sequence_batch_type_flags & (RasterizerStorageCommon::BTF_LINE | RasterizerStorageCommon::BTF_LINE_AA)) {
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// do nothing, use the default regular FVF
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bdata.fvf = RasterizerStorageCommon::FVF_REGULAR;
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} else {
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// switch from regular to colored?
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if (bdata.fvf == RasterizerStorageCommon::FVF_REGULAR) {
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// only check whether to convert if there are quads (prevent divide by zero)
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// and we haven't decided to prevent color baking (due to e.g. MODULATE
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// being used in a shader)
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if (bdata.total_quads && !(bdata.joined_item_batch_flags & RasterizerStorageCommon::PREVENT_COLOR_BAKING)) {
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// minus 1 to prevent single primitives (ratio 1.0) always being converted to colored..
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// in that case it is slightly cheaper to just have the color as part of the batch
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float ratio = (float)(bdata.total_color_changes - 1) / (float)bdata.total_quads;
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// use bigger than or equal so that 0.0 threshold can force always using colored verts
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if (ratio >= bdata.settings_colored_vertex_format_threshold) {
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bdata.use_colored_vertices = true;
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bdata.fvf = RasterizerStorageCommon::FVF_COLOR;
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}
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}
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// if we used vertex colors
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if (bdata.vertex_colors.size()) {
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bdata.use_colored_vertices = true;
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bdata.fvf = RasterizerStorageCommon::FVF_COLOR;
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}
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// needs light angles?
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if (bdata.use_light_angles) {
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bdata.fvf = RasterizerStorageCommon::FVF_LIGHT_ANGLE;
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}
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}
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// if we used vertex colors
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if (bdata.vertex_colors.size()) {
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bdata.use_colored_vertices = true;
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bdata.fvf = RasterizerStorageCommon::FVF_COLOR;
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}
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// needs light angles?
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if (bdata.use_light_angles) {
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bdata.fvf = RasterizerStorageCommon::FVF_LIGHT_ANGLE;
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}
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}
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backup_fvf = bdata.fvf;
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} // if everything else except lines
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// translate if required to larger FVFs
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switch (bdata.fvf) {
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@ -2264,6 +2277,9 @@ PREAMBLE(void)::flush_render_batches(RasterizerCanvas::Item *p_first_item, Raste
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#endif
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get_this()->render_batches(commands, p_current_clip, r_reclip, p_material);
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// if we overrode the fvf for lines, set it back to the joined item fvf
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bdata.fvf = backup_fvf;
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}
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PREAMBLE(void)::render_joined_item_commands(const BItemJoined &p_bij, RasterizerCanvas::Item *p_current_clip, bool &r_reclip, typename T_STORAGE::Material *p_material, bool p_lit) {
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@ -2332,7 +2348,7 @@ PREAMBLE(void)::render_joined_item_commands(const BItemJoined &p_bij, Rasterizer
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if (bFull) {
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// always pass first item (commands for default are always first item)
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flush_render_batches(first_item, p_current_clip, r_reclip, p_material);
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flush_render_batches(first_item, p_current_clip, r_reclip, p_material, fill_state.sequence_batch_type_flags);
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// zero all the batch data ready for a new run
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bdata.reset_flush();
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@ -2344,7 +2360,7 @@ PREAMBLE(void)::render_joined_item_commands(const BItemJoined &p_bij, Rasterizer
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}
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// flush if any left
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flush_render_batches(first_item, p_current_clip, r_reclip, p_material);
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flush_render_batches(first_item, p_current_clip, r_reclip, p_material, fill_state.sequence_batch_type_flags);
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// zero all the batch data ready for a new run
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bdata.reset_flush();
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