From 5876c3f089da4f69a1279f69eb9229bced13cde2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 28 Jan 2019 16:50:25 +0100 Subject: [PATCH] Revert " Deprecated Godot 3D physics engine" This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being. --- servers/register_server_types.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 0c43000186e..4e167be3006 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(Listset_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); + PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics"); } void unregister_server_types() {