Properly update script button when undoing a script addition
Fixes #28870.
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@ -1602,6 +1602,8 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
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Ref<Script> existing = E->get()->get_script();
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editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
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editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
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editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
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editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
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}
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editor_data->get_undo_redo().commit_action();
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