Fix warped mouse panning on Linux
Fix/improve it also on certain edge cases for any platform
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603f83ba91
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1 changed files with 16 additions and 1 deletions
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@ -440,12 +440,27 @@ void InputDefault::warp_mouse_pos(const Vector2 &p_to) {
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Point2i InputDefault::warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) {
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const Point2i rel_warped(Math::fmod(p_motion.relative_x, p_rect.size.x), Math::fmod(p_motion.relative_y, p_rect.size.y));
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// The relative distance reported for the next event after a warp is in the boundaries of the
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// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
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// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
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// and the subsequent event, the reported relative distance will be less than the size of the rect
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// and thus fmod() will be disabled for handling the situation.
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// And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
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// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
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// (checked per each axis), it will be considered as the consequence of a former pointer warp.
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const Point2i rel_sgn(p_motion.relative_x >= 0.0f ? 1 : -1, p_motion.relative_y >= 0.0 ? 1 : -1);
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const Size2i warp_margin = p_rect.size * 0.5f;
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const Point2i rel_warped(
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Math::fmod(p_motion.relative_x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
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Math::fmod(p_motion.relative_y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
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const Point2i pos_local = Point2i(p_motion.global_x, p_motion.global_y) - p_rect.pos;
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const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
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if (pos_warped != pos_local) {
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OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos);
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}
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return rel_warped;
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}
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