Minor changes to the Scene and Canvas editors' tooltips.
This commit is contained in:
parent
fac0120521
commit
589f18a374
2 changed files with 7 additions and 7 deletions
|
@ -4339,13 +4339,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
|
||||||
hb->add_child(snap_button);
|
hb->add_child(snap_button);
|
||||||
snap_button->set_toggle_mode(true);
|
snap_button->set_toggle_mode(true);
|
||||||
snap_button->connect("toggled", this, "_button_toggle_snap");
|
snap_button->connect("toggled", this, "_button_toggle_snap");
|
||||||
snap_button->set_tooltip(TTR("Toggles snapping"));
|
snap_button->set_tooltip(TTR("Toggle snapping."));
|
||||||
snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap"), KEY_S));
|
snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap"), KEY_S));
|
||||||
|
|
||||||
snap_config_menu = memnew(MenuButton);
|
snap_config_menu = memnew(MenuButton);
|
||||||
hb->add_child(snap_config_menu);
|
hb->add_child(snap_config_menu);
|
||||||
snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
|
snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
|
||||||
snap_config_menu->set_tooltip(TTR("Snapping options"));
|
snap_config_menu->set_tooltip(TTR("Snapping Options"));
|
||||||
|
|
||||||
PopupMenu *p = snap_config_menu->get_popup();
|
PopupMenu *p = snap_config_menu->get_popup();
|
||||||
p->connect("id_pressed", this, "_popup_callback");
|
p->connect("id_pressed", this, "_popup_callback");
|
||||||
|
|
|
@ -219,7 +219,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
||||||
bool has_groups = p_node->has_persistent_groups();
|
bool has_groups = p_node->has_persistent_groups();
|
||||||
|
|
||||||
if (has_connections && has_groups) {
|
if (has_connections && has_groups) {
|
||||||
item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s)\nClick to show signals dock."));
|
item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s).\nClick to show signals dock."));
|
||||||
} else if (has_connections) {
|
} else if (has_connections) {
|
||||||
item->add_button(0, get_icon("Signals", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock."));
|
item->add_button(0, get_icon("Signals", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock."));
|
||||||
} else if (has_groups) {
|
} else if (has_groups) {
|
||||||
|
@ -245,18 +245,18 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
||||||
|
|
||||||
if (!p_node->get_script().is_null()) {
|
if (!p_node->get_script().is_null()) {
|
||||||
|
|
||||||
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open script"));
|
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script"));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (p_node->is_class("CanvasItem")) {
|
if (p_node->is_class("CanvasItem")) {
|
||||||
|
|
||||||
bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
|
bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
|
||||||
if (is_locked)
|
if (is_locked)
|
||||||
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock"));
|
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
|
||||||
|
|
||||||
bool is_grouped = p_node->has_meta("_edit_group_");
|
bool is_grouped = p_node->has_meta("_edit_group_");
|
||||||
if (is_grouped)
|
if (is_grouped)
|
||||||
item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable"));
|
item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
|
||||||
|
|
||||||
bool v = p_node->call("is_visible");
|
bool v = p_node->call("is_visible");
|
||||||
if (v)
|
if (v)
|
||||||
|
@ -272,7 +272,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
||||||
|
|
||||||
bool is_locked = p_node->has_meta("_edit_lock_");
|
bool is_locked = p_node->has_meta("_edit_lock_");
|
||||||
if (is_locked)
|
if (is_locked)
|
||||||
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock"));
|
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
|
||||||
|
|
||||||
bool v = p_node->call("is_visible");
|
bool v = p_node->call("is_visible");
|
||||||
if (v)
|
if (v)
|
||||||
|
|
Loading…
Reference in a new issue