Mention that replace_by doesn't free the node
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<description>
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Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
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If [code]keep_groups[/code] is [code]true[/code], the [code]node[/code] is added to the same groups that the replaced node is in.
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Note that the replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
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</description>
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</method>
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<method name="request_ready">
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