fix #32711 : Spatial::look_at wrong re-scaling

This commit is contained in:
Rodolfo Ribeiro Gomes 2019-10-11 02:22:02 -03:00
parent fc281dce57
commit 58e5c650d7

View file

@ -690,11 +690,10 @@ void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_targe
Transform lookat;
lookat.origin = p_pos;
Vector3 original_scale(get_global_transform().basis.get_scale());
Vector3 original_scale(get_scale());
lookat = lookat.looking_at(p_target, p_up);
// as basis was normalized, we just need to apply original scale back
lookat.basis.scale(original_scale);
set_global_transform(lookat);
set_scale(original_scale);
}
Vector3 Spatial::to_local(Vector3 p_global) const {