fix #32711 : Spatial::look_at wrong re-scaling
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1 changed files with 2 additions and 3 deletions
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@ -690,11 +690,10 @@ void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_targe
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Transform lookat;
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lookat.origin = p_pos;
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Vector3 original_scale(get_global_transform().basis.get_scale());
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Vector3 original_scale(get_scale());
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lookat = lookat.looking_at(p_target, p_up);
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// as basis was normalized, we just need to apply original scale back
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lookat.basis.scale(original_scale);
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set_global_transform(lookat);
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set_scale(original_scale);
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}
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Vector3 Spatial::to_local(Vector3 p_global) const {
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