Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
This commit is contained in:
commit
58f8f3a40e
36 changed files with 122 additions and 94 deletions
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@ -16,7 +16,7 @@ namespace Godot.SourceGenerators
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INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
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{
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return compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
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throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName);
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throw new InvalidOperationException($"Type not found: '{fullyQualifiedMetadataName}'.");
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}
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GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
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@ -21,14 +21,14 @@ namespace GodotTools.IdeMessaging.Utils
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public void OnCompleted(Action continuation)
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{
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if (this.continuation != null)
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throw new InvalidOperationException("This awaiter has already been listened");
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throw new InvalidOperationException("This awaiter already has a continuation.");
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this.continuation = continuation;
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}
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public void SetResult(T result)
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{
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if (IsCompleted)
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throw new InvalidOperationException("This awaiter is already completed");
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throw new InvalidOperationException("This awaiter is already completed.");
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IsCompleted = true;
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this.result = result;
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@ -39,7 +39,7 @@ namespace GodotTools.IdeMessaging.Utils
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public void SetException(Exception exception)
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{
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if (IsCompleted)
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throw new InvalidOperationException("This awaiter is already completed");
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throw new InvalidOperationException("This awaiter is already completed.");
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IsCompleted = true;
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this.exception = exception;
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@ -15,7 +15,7 @@ namespace GodotTools.ProjectEditor
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public static ProjectRootElement GenGameProject(string name)
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{
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if (name.Length == 0)
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throw new ArgumentException("Project name is empty", nameof(name));
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throw new ArgumentException("Project name is empty.", nameof(name));
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var root = ProjectRootElement.Create(NewProjectFileOptions.None);
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@ -37,7 +37,7 @@ namespace GodotTools.ProjectEditor
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public static string GenAndSaveGameProject(string dir, string name)
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{
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if (name.Length == 0)
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throw new ArgumentException("Project name is empty", nameof(name));
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throw new ArgumentException("Project name is empty.", nameof(name));
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string path = Path.Combine(dir, name + ".csproj");
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@ -62,7 +62,7 @@ namespace GodotTools.Build
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private static bool Build(BuildInfo buildInfo)
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{
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if (_buildInProgress != null)
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throw new InvalidOperationException("A build is already in progress");
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throw new InvalidOperationException("A build is already in progress.");
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_buildInProgress = buildInfo;
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@ -111,7 +111,7 @@ namespace GodotTools.Build
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public static async Task<bool> BuildAsync(BuildInfo buildInfo)
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{
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if (_buildInProgress != null)
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throw new InvalidOperationException("A build is already in progress");
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throw new InvalidOperationException("A build is already in progress.");
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_buildInProgress = buildInfo;
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@ -157,7 +157,7 @@ namespace GodotTools.Build
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private static bool Publish(BuildInfo buildInfo)
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{
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if (_buildInProgress != null)
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throw new InvalidOperationException("A build is already in progress");
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throw new InvalidOperationException("A build is already in progress.");
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_buildInProgress = buildInfo;
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@ -120,13 +120,13 @@ namespace GodotTools.Build
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private void IssueActivated(int idx)
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{
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if (idx < 0 || idx >= _issuesList.ItemCount)
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throw new IndexOutOfRangeException("Item list index out of range");
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throw new ArgumentOutOfRangeException(nameof(idx), "Item list index out of range.");
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// Get correct issue idx from issue list
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int issueIndex = (int)_issuesList.GetItemMetadata(idx);
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if (issueIndex < 0 || issueIndex >= _issues.Count)
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throw new IndexOutOfRangeException("Issue index out of range");
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throw new InvalidOperationException("Issue index out of range.");
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BuildIssue issue = _issues[issueIndex];
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@ -293,7 +293,7 @@ namespace GodotTools.Build
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public void RestartBuild()
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{
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if (!HasBuildExited)
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throw new InvalidOperationException("Build already started");
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throw new InvalidOperationException("Build already started.");
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BuildManager.RestartBuild(this);
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}
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@ -301,7 +301,7 @@ namespace GodotTools.Build
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public void StopBuild()
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{
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if (!HasBuildExited)
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throw new InvalidOperationException("Build is not in progress");
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throw new InvalidOperationException("Build is not in progress.");
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BuildManager.StopBuild(this);
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}
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@ -49,7 +49,7 @@ namespace GodotTools.Build
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{
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// Check that the root node is the expected one
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if (rootNode.Name != nuGetConfigRootName)
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throw new Exception("Invalid root Xml node for NuGet.Config. " +
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throw new FormatException("Invalid root Xml node for NuGet.Config. " +
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$"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
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}
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@ -212,7 +212,7 @@ namespace GodotTools.Export
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int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
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if (clangExitCode != 0)
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throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
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throw new InvalidOperationException($"Command 'clang' exited with code: {clangExitCode}.");
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objFilePathsForiOSArch[arch].Add(objFilePath);
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}
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@ -318,7 +318,7 @@ MONO_AOT_MODE_LAST = 1000,
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int arExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("ar"), arArgs);
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if (arExitCode != 0)
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throw new Exception($"Command 'ar' exited with code: {arExitCode}");
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throw new InvalidOperationException($"Command 'ar' exited with code: {arExitCode}.");
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arFilePathsForAllArchs.Add(arOutputFilePath);
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}
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@ -336,7 +336,7 @@ MONO_AOT_MODE_LAST = 1000,
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int lipoExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("lipo"), lipoArgs);
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if (lipoExitCode != 0)
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throw new Exception($"Command 'lipo' exited with code: {lipoExitCode}");
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throw new InvalidOperationException($"Command 'lipo' exited with code: {lipoExitCode}.");
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// TODO: Add the AOT lib and interpreter libs as device only to suppress warnings when targeting the simulator
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@ -436,7 +436,7 @@ MONO_AOT_MODE_LAST = 1000,
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}
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else if (!Directory.Exists(androidToolchain))
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{
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throw new FileNotFoundException("Android toolchain not found: " + androidToolchain);
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throw new FileNotFoundException($"Android toolchain not found: '{androidToolchain}'.");
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}
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var androidToolPrefixes = new Dictionary<string, string>
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@ -533,12 +533,12 @@ MONO_AOT_MODE_LAST = 1000,
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Console.WriteLine($"Running: \"{process.StartInfo.FileName}\" {process.StartInfo.Arguments}");
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if (!process.Start())
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throw new Exception("Failed to start process for Mono AOT compiler");
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throw new InvalidOperationException("Failed to start process for Mono AOT compiler.");
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process.WaitForExit();
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if (process.ExitCode != 0)
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throw new Exception($"Mono AOT compiler exited with code: {process.ExitCode}");
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throw new InvalidOperationException($"Mono AOT compiler exited with code: {process.ExitCode}.");
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}
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}
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@ -98,16 +98,16 @@ namespace GodotTools.Export
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return;
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if (!DeterminePlatformFromFeatures(features, out string platform))
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throw new NotSupportedException("Target platform not supported");
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throw new NotSupportedException("Target platform not supported.");
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if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS }
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.Contains(platform))
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{
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throw new NotImplementedException("Target platform not yet implemented");
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throw new NotImplementedException("Target platform not yet implemented.");
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}
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string outputDir = new FileInfo(path).Directory?.FullName ??
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throw new FileNotFoundException("Output base directory not found");
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throw new FileNotFoundException("Output base directory not found.");
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string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
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@ -131,7 +131,7 @@ namespace GodotTools.Export
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if (!BuildManager.PublishProjectBlocking(buildConfig, platform,
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runtimeIdentifier, publishOutputTempDir))
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{
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throw new Exception("Failed to build project");
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throw new InvalidOperationException("Failed to build project.");
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}
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string soExt = ridOS switch
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@ -16,7 +16,7 @@ namespace GodotTools.Export
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_XcodePath = FindXcode();
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if (_XcodePath == null)
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throw new Exception("Could not find Xcode");
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throw new FileNotFoundException("Could not find Xcode.");
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}
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return _XcodePath;
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@ -342,7 +342,7 @@ namespace GodotTools
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DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
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var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
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?? throw new Exception("Cannot open C# project");
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?? throw new InvalidOperationException("Cannot open C# project.");
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// NOTE: The order in which changes are made to the project is important
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@ -153,7 +153,7 @@ namespace GodotTools.Ides
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}
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default:
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throw new ArgumentOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(editorId));
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}
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}
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@ -42,7 +42,7 @@ namespace GodotTools.Ides.Rider
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{
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return CollectAllRiderPathsLinux();
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}
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throw new Exception("Unexpected OS.");
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throw new InvalidOperationException("Unexpected OS.");
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}
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catch (Exception e)
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{
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@ -216,7 +216,7 @@ namespace GodotTools.Ides.Rider
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return "../../build.txt";
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if (OS.IsMacOS)
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return "Contents/Resources/build.txt";
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throw new Exception("Unknown OS.");
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throw new InvalidOperationException("Unknown OS.");
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}
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[SupportedOSPlatform("windows")]
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@ -74,11 +74,11 @@ namespace GodotTools.Internals
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internal static unsafe void Initialize(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
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{
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if (initialized)
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throw new InvalidOperationException("Already initialized");
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throw new InvalidOperationException("Already initialized.");
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initialized = true;
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if (unmanagedCallbacksSize != sizeof(InternalUnmanagedCallbacks))
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throw new ArgumentException("Unmanaged callbacks size mismatch");
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throw new ArgumentException("Unmanaged callbacks size mismatch.", nameof(unmanagedCallbacksSize));
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_unmanagedCallbacks = Unsafe.AsRef<InternalUnmanagedCallbacks>((void*)unmanagedCallbacks);
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}
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@ -257,7 +257,7 @@ namespace GodotTools.Utils
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using Process process = Process.Start(startInfo);
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if (process == null)
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throw new Exception("No process was started");
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throw new InvalidOperationException("No process was started.");
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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@ -153,7 +153,7 @@ namespace GodotPlugins
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string assemblyPath = new(nAssemblyPath);
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if (_editorApiAssembly == null)
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throw new InvalidOperationException("The Godot editor API assembly is not loaded");
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throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
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var (assembly, _) = LoadPlugin(assemblyPath);
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@ -145,6 +145,9 @@ namespace Godot
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/// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
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/// </summary>
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/// <param name="idx">Which endpoint to get.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="idx"/> is less than 0 or greater than 7.
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/// </exception>
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/// <returns>An endpoint of the <see cref="AABB"/>.</returns>
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public Vector3 GetEndpoint(int idx)
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{
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@ -510,7 +510,7 @@ namespace Godot.Collections
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if (_convertToVariantCallback == null || _convertToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'");
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$"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'.");
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}
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}
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@ -148,6 +148,9 @@ namespace Godot
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/// Access whole columns in the form of <see cref="Vector3"/>.
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/// </summary>
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/// <param name="column">Which column vector.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="column"/> is not 0, 1, 2 or 3.
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/// </exception>
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/// <value>The basis column.</value>
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public Vector3 this[int column]
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{
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@ -366,8 +369,8 @@ namespace Godot
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/// but are more efficient for some internal calculations.
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/// </summary>
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/// <param name="index">Which row.</param>
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/// <exception cref="IndexOutOfRangeException">
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/// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0, 1 or 2.
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/// </exception>
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/// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns>
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public Vector3 GetRow(int index)
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@ -391,8 +394,8 @@ namespace Godot
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/// </summary>
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/// <param name="index">Which row.</param>
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/// <param name="value">The vector to set the row to.</param>
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/// <exception cref="IndexOutOfRangeException">
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/// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0, 1 or 2.
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/// </exception>
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public void SetRow(int index, Vector3 value)
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{
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|
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|
@ -595,7 +595,7 @@ namespace Godot
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/// </summary>
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/// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param>
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/// <exception name="ArgumentOutOfRangeException">
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/// Thrown when the given <paramref name="rgba"/> color code is invalid.
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/// <paramref name="rgba"/> color code is invalid.
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/// </exception>
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private static Color FromHTML(string rgba)
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{
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|
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@ -171,7 +171,7 @@ namespace Godot.Collections
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var self = (godot_dictionary)NativeValue;
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if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
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throw new ArgumentException("An element with the same key already exists", nameof(key));
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throw new ArgumentException("An element with the same key already exists.", nameof(key));
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godot_variant variantValue = (godot_variant)value.NativeVar;
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NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
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|
@ -381,13 +381,13 @@ namespace Godot.Collections
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if (_convertKeyToVariantCallback == null || _convertKeyToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'");
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$"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'.");
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}
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if (_convertValueToVariantCallback == null || _convertValueToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'");
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$"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'.");
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}
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}
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|
@ -556,7 +556,7 @@ namespace Godot.Collections
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var self = (godot_dictionary)_underlyingDict.NativeValue;
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if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
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throw new ArgumentException("An element with the same key already exists", nameof(key));
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throw new ArgumentException("An element with the same key already exists.", nameof(key));
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using var variantValue = _convertValueToVariantCallback(value);
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NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
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|
|
|
@ -83,13 +83,13 @@ namespace Godot
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public static void UnregisterGodotObject(Object godotObject, WeakReference<Object> weakReferenceToSelf)
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{
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if (!GodotObjectInstances.TryRemove(weakReferenceToSelf, out _))
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throw new ArgumentException("Godot Object not registered", nameof(weakReferenceToSelf));
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throw new ArgumentException("Godot Object not registered.", nameof(weakReferenceToSelf));
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||||
}
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public static void UnregisterDisposable(WeakReference<IDisposable> weakReference)
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{
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||||
if (!OtherInstances.TryRemove(weakReference, out _))
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throw new ArgumentException("Disposable not registered", nameof(weakReference));
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throw new ArgumentException("Disposable not registered.", nameof(weakReference));
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||||
}
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||||
}
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||||
}
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|
|
|
@ -36,7 +36,7 @@ namespace Godot
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/// <seealso cref="GetNodeOrNull{T}(NodePath)"/>
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/// <param name="path">The path to the node to fetch.</param>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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|
@ -100,7 +100,7 @@ namespace Godot
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/// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
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/// </param>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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||||
/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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||||
/// <returns>
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|
@ -142,7 +142,7 @@ namespace Godot
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/// </summary>
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/// <seealso cref="GetOwnerOrNull{T}"/>
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/// <exception cref="InvalidCastException">
|
||||
/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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||||
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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||||
/// <returns>
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||||
|
@ -176,7 +176,7 @@ namespace Godot
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|||
/// </summary>
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||||
/// <seealso cref="GetParentOrNull{T}"/>
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||||
/// <exception cref="InvalidCastException">
|
||||
/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// </exception>
|
||||
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
|
||||
/// <returns>
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Godot
|
|||
/// </summary>
|
||||
/// <seealso cref="InstantiateOrNull{T}(GenEditState)"/>
|
||||
/// <exception cref="InvalidCastException">
|
||||
/// Thrown when the given the instantiated node can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// The instantiated node can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// </exception>
|
||||
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
|
||||
/// <returns>The instantiated scene.</returns>
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Godot
|
|||
/// Returns an empty resource if no <see cref="ResourceFormatLoader"/> could handle the file.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidCastException">
|
||||
/// Thrown when the given the loaded resource can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// The loaded resource can't be casted to the given type <typeparamref name="T"/>.
|
||||
/// </exception>
|
||||
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Resource"/>.</typeparam>
|
||||
public static T Load<T>(string path, string typeHint = null, CacheMode cacheMode = CacheMode.Reuse) where T : class
|
||||
|
|
|
@ -22,11 +22,11 @@ namespace Godot.NativeInterop
|
|||
public static void Initialize(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
|
||||
{
|
||||
if (initialized)
|
||||
throw new InvalidOperationException("Already initialized");
|
||||
throw new InvalidOperationException("Already initialized.");
|
||||
initialized = true;
|
||||
|
||||
if (unmanagedCallbacksSize != sizeof(UnmanagedCallbacks))
|
||||
throw new ArgumentException("Unmanaged callbacks size mismatch");
|
||||
throw new ArgumentException("Unmanaged callbacks size mismatch.", nameof(unmanagedCallbacksSize));
|
||||
|
||||
_unmanagedCallbacks = Unsafe.AsRef<UnmanagedCallbacks>((void*)unmanagedCallbacks);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
|
||||
#nullable enable
|
||||
|
||||
|
@ -60,19 +61,22 @@ namespace Godot
|
|||
{
|
||||
get
|
||||
{
|
||||
string s = base.Message;
|
||||
|
||||
if (string.IsNullOrEmpty(s))
|
||||
StringBuilder sb;
|
||||
if (string.IsNullOrEmpty(base.Message))
|
||||
{
|
||||
s = Arg_NativeConstructorNotFoundException;
|
||||
sb = new(Arg_NativeConstructorNotFoundException);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb = new(base.Message);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(_nativeClassName))
|
||||
{
|
||||
s += " " + string.Format("(Class '{0}')", _nativeClassName);
|
||||
sb.Append($" (Method '{_nativeClassName}')");
|
||||
}
|
||||
|
||||
return s;
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,19 +119,22 @@ namespace Godot
|
|||
{
|
||||
get
|
||||
{
|
||||
string s = base.Message;
|
||||
|
||||
if (string.IsNullOrEmpty(s))
|
||||
StringBuilder sb;
|
||||
if (string.IsNullOrEmpty(base.Message))
|
||||
{
|
||||
s = Arg_NativeMethodBindNotFoundException;
|
||||
sb = new(Arg_NativeMethodBindNotFoundException);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb = new(base.Message);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(_nativeMethodName))
|
||||
{
|
||||
s += " " + string.Format("(Method '{0}')", _nativeMethodName);
|
||||
sb.Append($" (Method '{_nativeMethodName}')");
|
||||
}
|
||||
|
||||
return s;
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -649,6 +649,9 @@ namespace Godot
|
|||
/// Access whole columns in the form of <see cref="Vector4"/>.
|
||||
/// </summary>
|
||||
/// <param name="column">Which column vector.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="column"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
public Vector4 this[int column]
|
||||
{
|
||||
get
|
||||
|
@ -664,7 +667,7 @@ namespace Godot
|
|||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(column));
|
||||
}
|
||||
}
|
||||
set
|
||||
|
@ -684,7 +687,7 @@ namespace Godot
|
|||
w = value;
|
||||
return;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(column));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -694,6 +697,9 @@ namespace Godot
|
|||
/// </summary>
|
||||
/// <param name="column">Which column vector.</param>
|
||||
/// <param name="row">Which row of the column.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
public real_t this[int column, int row]
|
||||
{
|
||||
get
|
||||
|
@ -709,7 +715,7 @@ namespace Godot
|
|||
case 3:
|
||||
return w[row];
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(column));
|
||||
}
|
||||
}
|
||||
set
|
||||
|
@ -729,7 +735,7 @@ namespace Godot
|
|||
w[row] = value;
|
||||
return;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(column));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,6 +47,9 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access quaternion components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
/// <c>[1]</c> is equivalent to <see cref="y"/>,
|
||||
|
@ -314,7 +317,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!IsNormalized())
|
||||
{
|
||||
throw new InvalidOperationException("Quaternion is not normalized");
|
||||
throw new InvalidOperationException("Quaternion is not normalized.");
|
||||
}
|
||||
#endif
|
||||
var basis = new Basis(this);
|
||||
|
@ -330,7 +333,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!IsNormalized())
|
||||
{
|
||||
throw new InvalidOperationException("Quaternion is not normalized");
|
||||
throw new InvalidOperationException("Quaternion is not normalized.");
|
||||
}
|
||||
#endif
|
||||
return new Quaternion(-x, -y, -z, w);
|
||||
|
@ -374,11 +377,11 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!IsNormalized())
|
||||
{
|
||||
throw new InvalidOperationException("Quaternion is not normalized");
|
||||
throw new InvalidOperationException("Quaternion is not normalized.");
|
||||
}
|
||||
if (!to.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(to));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(to));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -543,7 +546,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!axis.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(axis));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(axis));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -599,7 +602,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!quaternion.IsNormalized())
|
||||
{
|
||||
throw new InvalidOperationException("Quaternion is not normalized");
|
||||
throw new InvalidOperationException("Quaternion is not normalized.");
|
||||
}
|
||||
#endif
|
||||
var u = new Vector3(quaternion.x, quaternion.y, quaternion.z);
|
||||
|
|
|
@ -75,6 +75,9 @@ namespace Godot
|
|||
/// The third column is the <see cref="origin"/> vector.
|
||||
/// </summary>
|
||||
/// <param name="column">Which column vector.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="column"/> is not 0, 1 or 2.
|
||||
/// </exception>
|
||||
public Vector2 this[int column]
|
||||
{
|
||||
get
|
||||
|
|
|
@ -32,6 +32,9 @@ namespace Godot
|
|||
/// The fourth column is the <see cref="origin"/> vector.
|
||||
/// </summary>
|
||||
/// <param name="column">Which column vector.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="column"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
public Vector3 this[int column]
|
||||
{
|
||||
get
|
||||
|
|
|
@ -39,8 +39,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0 or 1.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0 or 1.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
@ -502,7 +502,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!normal.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(normal));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(normal));
|
||||
}
|
||||
#endif
|
||||
return (2 * Dot(normal) * normal) - this;
|
||||
|
|
|
@ -39,8 +39,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0 or 1.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0 or 1.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
|
@ -48,8 +48,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
@ -521,7 +521,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!normal.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(normal));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(normal));
|
||||
}
|
||||
#endif
|
||||
return (2.0f * Dot(normal) * normal) - this;
|
||||
|
@ -539,7 +539,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!axis.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(axis));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(axis));
|
||||
}
|
||||
#endif
|
||||
return new Basis(axis, angle) * this;
|
||||
|
|
|
@ -48,8 +48,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
@ -81,7 +81,7 @@ namespace Godot
|
|||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
set
|
||||
|
@ -101,7 +101,7 @@ namespace Godot
|
|||
w = value;
|
||||
return;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
@ -81,7 +81,7 @@ namespace Godot
|
|||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
set
|
||||
|
@ -101,7 +101,7 @@ namespace Godot
|
|||
w = value;
|
||||
return;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue