[3.x] Prevent return statement from using in block in shader main func

This commit is contained in:
Yuri Roubinsky 2021-11-23 10:40:47 +03:00
parent 3970f28f67
commit 5928cc90f8

View file

@ -5385,11 +5385,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//check return type
BlockNode *b = p_block;
if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
return ERR_PARSE_ERROR;
}
while (b && !b->parent_function) {
b = b->parent_block;
}
@ -5399,6 +5394,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return ERR_BUG;
}
if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
return ERR_PARSE_ERROR;
}
String return_struct_name = String(b->parent_function->return_struct_name);
ControlFlowNode *flow = alloc_node<ControlFlowNode>();