Clean preview_node of all none VisualInstances

This commit is contained in:
SaracenOne 2021-12-31 00:46:47 +00:00
parent 7fcfde9b75
commit 5935cee298
2 changed files with 33 additions and 0 deletions

View file

@ -3639,6 +3639,35 @@ AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, b
return bounds;
}
Node *SpatialEditorViewport::_sanitize_preview_node(Node *p_node) const {
Spatial *spatial = Object::cast_to<Spatial>(p_node);
if (spatial == nullptr) {
Spatial *replacement_node = memnew(Spatial);
replacement_node->set_name(p_node->get_name());
p_node->replace_by(replacement_node);
memdelete(p_node);
p_node = replacement_node;
} else {
VisualInstance *visual_instance = Object::cast_to<VisualInstance>(spatial);
if (visual_instance == nullptr) {
Spatial *replacement_node = memnew(Spatial);
replacement_node->set_name(spatial->get_name());
replacement_node->set_visible(spatial->is_visible());
replacement_node->set_transform(spatial->get_transform());
replacement_node->set_as_toplevel(spatial->is_set_as_toplevel());
p_node->replace_by(replacement_node);
memdelete(p_node);
p_node = replacement_node;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_sanitize_preview_node(p_node->get_child(i));
}
return p_node;
}
void SpatialEditorViewport::_create_preview(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
@ -3655,6 +3684,7 @@ void SpatialEditorViewport::_create_preview(const Vector<String> &files) const {
if (scene.is_valid()) {
Node *instance = scene->instance();
if (instance) {
instance = _sanitize_preview_node(instance);
preview_node->add_child(instance);
}
}

View file

@ -443,6 +443,9 @@ private:
Vector3 _get_instance_position(const Point2 &p_pos) const;
static AABB _calculate_spatial_bounds(const Spatial *p_parent, bool p_exclude_toplevel_transform = true);
Node *_sanitize_preview_node(Node *p_node) const;
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);