Merge pull request #88371 from raulsntos/dotnet/generics-ii
C#: Various fixes to generic scripts
This commit is contained in:
commit
59368441e3
12 changed files with 126 additions and 28 deletions
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@ -2,17 +2,6 @@
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namespace Godot.SourceGenerators.Sample
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{
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partial class Generic<T> : GodotObject
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{
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private int _field;
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}
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// Generic again but different generic parameters
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partial class Generic<T, R> : GodotObject
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{
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private int _field;
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}
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// Generic again but without generic parameters
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partial class Generic : GodotObject
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{
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@ -0,0 +1,9 @@
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#pragma warning disable CS0169
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namespace Godot.SourceGenerators.Sample
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{
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partial class Generic1T<T> : GodotObject
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{
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private int _field;
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}
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}
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@ -0,0 +1,10 @@
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#pragma warning disable CS0169
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namespace Godot.SourceGenerators.Sample
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{
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// Generic again but different generic parameters
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partial class Generic2T<T, R> : GodotObject
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{
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private int _field;
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -47,9 +48,33 @@ public class ScriptPathAttributeGeneratorTests
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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new string[] { "Generic.cs" },
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new string[] { "Generic_ScriptPath.generated.cs" }
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new string[] { "Generic(Of T)_ScriptPath.generated.cs" }
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);
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic" }));
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic<>" }));
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await verifier.RunAsync();
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}
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[Fact]
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public async void GenericMultipleClassesSameName()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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Array.Empty<string>(),
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new string[] { "Generic(Of T)_ScriptPath.generated.cs" }
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);
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verifier.TestState.Sources.Add(("Generic.cs", File.ReadAllText(Path.Combine(Constants.SourceFolderPath, "Generic.GD0003.cs"))));
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic<>", "global::Generic<,>", "global::Generic" }));
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await verifier.RunAsync();
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}
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[Fact]
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public async void NamespaceMultipleClassesSameName()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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Array.Empty<string>(),
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new string[] { "NamespaceA.SameName_ScriptPath.generated.cs" }
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);
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verifier.TestState.Sources.Add(("SameName.cs", File.ReadAllText(Path.Combine(Constants.SourceFolderPath, "SameName.GD0003.cs"))));
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::NamespaceA.SameName", "global::NamespaceB.SameName" }));
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await verifier.RunAsync();
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}
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}
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@ -1,5 +1,5 @@
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using Godot;
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[ScriptPathAttribute("res://Generic.cs")]
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partial class Generic
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partial class Generic<T>
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{
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}
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@ -0,0 +1,9 @@
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using Godot;
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namespace NamespaceA {
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[ScriptPathAttribute("res://SameName.cs")]
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partial class SameName
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{
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}
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}
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@ -0,0 +1,18 @@
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using Godot;
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partial class Generic<T> : GodotObject
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{
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private int _field;
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}
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// Generic again but different generic parameters
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partial class {|GD0003:Generic|}<T, R> : GodotObject
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{
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private int _field;
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}
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// Generic again but without generic parameters
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partial class {|GD0003:Generic|} : GodotObject
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{
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private int _field;
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}
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@ -4,15 +4,3 @@ partial class Generic<T> : GodotObject
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{
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private int _field;
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}
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// Generic again but different generic parameters
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partial class Generic<T, R> : GodotObject
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{
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private int _field;
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}
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// Generic again but without generic parameters
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partial class Generic : GodotObject
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{
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private int _field;
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}
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@ -0,0 +1,18 @@
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using Godot;
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namespace NamespaceA
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{
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partial class SameName : GodotObject
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{
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private int _field;
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}
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}
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// SameName again but different namespace
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namespace NamespaceB
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{
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partial class {|GD0003:SameName|} : GodotObject
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{
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private int _field;
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}
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}
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@ -65,6 +65,16 @@ namespace Godot.SourceGenerators
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outerTypeDeclSyntax.SyntaxTree.FilePath));
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}
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public static readonly DiagnosticDescriptor MultipleClassesInGodotScriptRule =
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new DiagnosticDescriptor(id: "GD0003",
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title: "Found multiple classes with the same name in the same script file",
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messageFormat: "Found multiple classes with the name '{0}' in the same script file",
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category: "Usage",
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DiagnosticSeverity.Error,
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isEnabledByDefault: true,
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"Found multiple classes with the same name in the same script file. A script file must only contain one class with a name that matches the file name.",
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helpLinkUri: string.Format(_helpLinkFormat, "GD0003"));
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public static readonly DiagnosticDescriptor ExportedMemberIsStaticRule =
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new DiagnosticDescriptor(id: "GD0101",
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title: "The exported member is static",
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@ -58,9 +58,10 @@ namespace Godot.SourceGenerators
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.GroupBy<(ClassDeclarationSyntax cds, INamedTypeSymbol symbol), INamedTypeSymbol>(x => x.symbol, SymbolEqualityComparer.Default)
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.ToDictionary<IGrouping<INamedTypeSymbol, (ClassDeclarationSyntax cds, INamedTypeSymbol symbol)>, INamedTypeSymbol, IEnumerable<ClassDeclarationSyntax>>(g => g.Key, g => g.Select(x => x.cds), SymbolEqualityComparer.Default);
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var usedPaths = new HashSet<string>();
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foreach (var godotClass in godotClasses)
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{
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VisitGodotScriptClass(context, godotProjectDir,
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VisitGodotScriptClass(context, godotProjectDir, usedPaths,
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symbol: godotClass.Key,
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classDeclarations: godotClass.Value);
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}
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@ -74,6 +75,7 @@ namespace Godot.SourceGenerators
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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string godotProjectDir,
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HashSet<string> usedPaths,
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INamedTypeSymbol symbol,
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IEnumerable<ClassDeclarationSyntax> classDeclarations
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)
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@ -93,8 +95,19 @@ namespace Godot.SourceGenerators
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if (attributes.Length != 0)
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attributes.Append("\n");
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string scriptPath = RelativeToDir(cds.SyntaxTree.FilePath, godotProjectDir);
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if (!usedPaths.Add(scriptPath))
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{
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context.ReportDiagnostic(Diagnostic.Create(
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Common.MultipleClassesInGodotScriptRule,
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cds.Identifier.GetLocation(),
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symbol.Name
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));
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return;
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}
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attributes.Append(@"[ScriptPathAttribute(""res://");
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attributes.Append(RelativeToDir(cds.SyntaxTree.FilePath, godotProjectDir));
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attributes.Append(scriptPath);
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attributes.Append(@""")]");
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}
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@ -28,6 +28,15 @@ namespace GodotTools.Inspector
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continue;
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string scriptPath = script.ResourcePath;
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if (string.IsNullOrEmpty(scriptPath))
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{
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// Generic types used empty paths in older versions of Godot
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// so we assume your project is out of sync.
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AddCustomControl(new InspectorOutOfSyncWarning());
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break;
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}
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if (scriptPath.StartsWith("csharp://"))
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{
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// This is a virtual path used by generic types, extract the real path.
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