CI: Improve godot-cpp actions

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Thaddeus Crews 2024-09-18 15:29:00 -05:00
parent 694d3c2930
commit 593744b733
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2 changed files with 30 additions and 31 deletions

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@ -19,51 +19,46 @@ jobs:
name: Build and test Godot CPP
steps:
- name: Checkout
uses: actions/checkout@v4
with:
sparse-checkout: .github
- name: Checkout godot-cpp
uses: actions/checkout@v4
with:
submodules: recursive
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
path: godot-cpp
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
# Checkout godot-cpp
- name: Checkout godot-cpp
uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
submodules: recursive
path: godot-cpp
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: godot-api-dump
path: ./godot-api
path: ./godot-cpp/gdextension
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
run: |
cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
cp -f godot-api/extension_api.json godot-cpp/gdextension/
# TODO: Enable caching when godot-cpp has proper cache limiting.
# TODO: Add caching to the SCons build and store it for CI via the godot-cache
# action.
# - name: Restore Godot build cache
# uses: ./.github/actions/godot-cache-restore
# with:
# cache-name: godot-cpp
# continue-on-error: true
# Build godot-cpp test extension
- name: Build godot-cpp test extension
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..
env: # Keep synced with godot-build.
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
SCONS_CACHE_LIMIT: 7168
run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
gdextension-c-compile:
runs-on: 'ubuntu-20.04'
name: 'Check GDExtension header with a C compiler'
steps:
- uses: actions/checkout@v4
- name: 'Run C compiler on gdextension_interface.h'
run: |
gcc -c core/extension/gdextension_interface.h
# - name: Save Godot build cache
# uses: ./.github/actions/godot-cache-save
# with:
# cache-name: godot-cpp
# continue-on-error: true

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@ -57,3 +57,7 @@ jobs:
- name: Class reference schema checks
run: |
xmllint --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml platform/*/doc_classes/*.xml
- name: Run C compiler on `gdextension_interface.h`
run: |
gcc -c core/extension/gdextension_interface.h