diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 54c20bc2ff2..6aa81803b7b 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -393,9 +393,6 @@
The 3D editor gizmo color for [Joint3D]s and [PhysicalBone3D]s.
-
- The 3D editor gizmo color for [CollisionShape3D]s, [VehicleWheel3D]s, [RayCast3D]s and [SpringArm3D]s.
-
If [code]true[/code], automatically updates animation tracks' target paths when renaming or reparenting nodes in the Scene tree dock.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index cec50ac30f0..41d328c6dec 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -691,7 +691,6 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
- EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// If a line is a multiple of this, it uses the primary grid color.
diff --git a/editor/plugins/gizmos/collision_object_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/collision_object_3d_gizmo_plugin.cpp
index caac143f237..9a0cf36c4c6 100644
--- a/editor/plugins/gizmos/collision_object_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/collision_object_3d_gizmo_plugin.cpp
@@ -38,7 +38,7 @@
#include "scene/resources/surface_tool.h"
CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
- const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
diff --git a/editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.cpp
index 7d19e8f677c..44814fd2ba2 100644
--- a/editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/physics/collision_polygon_3d.h"
CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
- const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
diff --git a/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
index 9d4c08ed571..01492c1dd04 100644
--- a/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
@@ -49,7 +49,7 @@
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
helper.instantiate();
- const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
diff --git a/editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.cpp
index d783c4e4a7a..2731a76f521 100644
--- a/editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/physics/ray_cast_3d.h"
RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
- const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
diff --git a/editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.cpp
index 909f5b5f9aa..3bf8adb80ae 100644
--- a/editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/physics/shape_cast_3d.h"
ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
- const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
diff --git a/editor/plugins/gizmos/soft_body_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/soft_body_3d_gizmo_plugin.cpp
index be48e3764a4..f5c8858a9ca 100644
--- a/editor/plugins/gizmos/soft_body_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/soft_body_3d_gizmo_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/soft_body_3d.h"
SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
- Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
create_handle_material("handles");
}
diff --git a/editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.cpp
index 85e2c869471..74c55bf3ddd 100644
--- a/editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.cpp
@@ -52,7 +52,7 @@ void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
- Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
}
diff --git a/editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.cpp
index 69e87a55c0f..1015e46965c 100644
--- a/editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/physics/vehicle_body_3d.h"
VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
- Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
create_material("shape_material", gizmo_color);
}
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index f09318277a4..f81ba073988 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -1050,7 +1050,7 @@ int Path3DGizmoPlugin::get_priority() const {
}
Path3DGizmoPlugin::Path3DGizmoPlugin(float p_disk_size) {
- Color path_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.9));
+ Color path_color = SceneTree::get_singleton()->get_debug_paths_color();
Color path_tilt_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/path_tilt", Color(1.0, 1.0, 0.4, 0.9));
disk_size = p_disk_size;
diff --git a/scene/2d/physics/collision_polygon_2d.cpp b/scene/2d/physics/collision_polygon_2d.cpp
index 72ee4d52c5f..a9b47ef4d45 100644
--- a/scene/2d/physics/collision_polygon_2d.cpp
+++ b/scene/2d/physics/collision_polygon_2d.cpp
@@ -144,7 +144,7 @@ void CollisionPolygon2D::_notification(int p_what) {
}
#endif
- const Color stroke_color = Color(0.9, 0.2, 0.0);
+ const Color stroke_color = get_tree()->get_debug_collisions_color();
draw_polyline(polygon, stroke_color);
// Draw the last segment.
draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color);