Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e
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This commit is contained in:
parent
0ba78201ae
commit
5946b4bdc6
3 changed files with 79 additions and 87 deletions
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* GodotEditor.java */
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/* GodotEditor.kt */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,23 +28,17 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.editor;
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package org.godotengine.editor
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import org.godotengine.godot.FullScreenGodotApp;
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import org.godotengine.godot.utils.PermissionsUtil;
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import android.content.Intent;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.Debug;
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import androidx.annotation.Nullable;
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import androidx.window.layout.WindowMetrics;
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import androidx.window.layout.WindowMetricsCalculator;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import android.content.Intent
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import android.os.Build
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import android.os.Bundle
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import android.os.Debug
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import androidx.window.layout.WindowMetricsCalculator
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import org.godotengine.godot.FullScreenGodotApp
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import org.godotengine.godot.utils.PermissionsUtil
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import java.util.*
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import kotlin.math.min
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/**
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* Base class for the Godot Android Editor activities.
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@ -55,97 +49,98 @@ import java.util.List;
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*
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* It also plays the role of the primary editor window.
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*/
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public class GodotEditor extends FullScreenGodotApp {
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private static final boolean WAIT_FOR_DEBUGGER = false;
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private static final String COMMAND_LINE_PARAMS = "command_line_params";
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open class GodotEditor : FullScreenGodotApp() {
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private static final String EDITOR_ARG = "--editor";
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private static final String PROJECT_MANAGER_ARG = "--project-manager";
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companion object {
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private const val WAIT_FOR_DEBUGGER = false
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private final List<String> commandLineParams = new ArrayList<>();
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private const val COMMAND_LINE_PARAMS = "command_line_params"
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@Override
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public void onCreate(Bundle savedInstanceState) {
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PermissionsUtil.requestManifestPermissions(this);
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String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS);
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updateCommandLineParams(params);
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if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) {
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Debug.waitForDebugger();
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}
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super.onCreate(savedInstanceState);
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private const val EDITOR_ARG = "--editor"
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private const val PROJECT_MANAGER_ARG = "--project-manager"
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}
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private void updateCommandLineParams(@Nullable String[] args) {
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private val commandLineParams = ArrayList<String>()
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override fun onCreate(savedInstanceState: Bundle?) {
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PermissionsUtil.requestManifestPermissions(this)
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val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS)
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updateCommandLineParams(params)
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if (BuildConfig.BUILD_TYPE == "debug" && WAIT_FOR_DEBUGGER) {
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Debug.waitForDebugger()
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}
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super.onCreate(savedInstanceState)
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}
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private fun updateCommandLineParams(args: Array<String>?) {
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// Update the list of command line params with the new args
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commandLineParams.clear();
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if (args != null && args.length > 0) {
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commandLineParams.addAll(Arrays.asList(args));
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commandLineParams.clear()
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if (args != null && args.isNotEmpty()) {
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commandLineParams.addAll(listOf(*args))
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}
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}
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@Override
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public List<String> getCommandLine() {
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return commandLineParams;
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}
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override fun getCommandLine() = commandLineParams
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@Override
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public void onNewGodotInstanceRequested(String[] args) {
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override fun onNewGodotInstanceRequested(args: Array<String>) {
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// Parse the arguments to figure out which activity to start.
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Class<?> targetClass = GodotGame.class;
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var targetClass: Class<*> = GodotGame::class.java
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// Whether we should launch the new godot instance in an adjacent window
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// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
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boolean launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode() || isLargeScreen());
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var launchAdjacent =
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Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
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for (String arg : args) {
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if (EDITOR_ARG.equals(arg)) {
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targetClass = GodotEditor.class;
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launchAdjacent = false;
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break;
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for (arg in args) {
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if (EDITOR_ARG == arg) {
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targetClass = GodotEditor::class.java
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launchAdjacent = false
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break
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}
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if (PROJECT_MANAGER_ARG.equals(arg)) {
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targetClass = GodotProjectManager.class;
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launchAdjacent = false;
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break;
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if (PROJECT_MANAGER_ARG == arg) {
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targetClass = GodotProjectManager::class.java
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launchAdjacent = false
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break
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}
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}
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// Launch a new activity
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Intent newInstance = new Intent(this, targetClass)
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.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
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.putExtra(COMMAND_LINE_PARAMS, args);
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val newInstance = Intent(this, targetClass)
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.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
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.putExtra(COMMAND_LINE_PARAMS, args)
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if (launchAdjacent) {
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newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT);
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newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
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}
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startActivity(newInstance);
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startActivity(newInstance)
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}
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protected boolean isLargeScreen() {
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WindowMetrics metrics =
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WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this);
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// Get the screen's density scale
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protected val isLargeScreen: Boolean
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// Get the minimum window size // Correspond to the EXPANDED window size class.
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get() {
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val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
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// Get the screen's density scale
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float scale = getResources().getDisplayMetrics().density;
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// Get the screen's density scale
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val scale = resources.displayMetrics.density
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// Get the minimum window size
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float minSize = Math.min(metrics.getBounds().width(), metrics.getBounds().height());
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float minSizeDp = minSize / scale;
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return minSizeDp >= 840f; // Correspond to the EXPANDED window size class.
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}
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// Get the minimum window size
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val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
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val minSizeDp = minSize / scale
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return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
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}
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@Override
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public void setRequestedOrientation(int requestedOrientation) {
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override fun setRequestedOrientation(requestedOrientation: Int) {
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if (!overrideOrientationRequest()) {
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super.setRequestedOrientation(requestedOrientation);
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super.setRequestedOrientation(requestedOrientation)
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}
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}
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/**
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* The Godot Android Editor sets its own orientation via its AndroidManifest
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*/
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protected boolean overrideOrientationRequest() {
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return true;
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}
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protected open fun overrideOrientationRequest() = true
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}
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* GodotGame.java */
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/* GodotGame.kt */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,13 +28,11 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.editor;
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package org.godotengine.editor
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/**
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* Drives the 'run project' window of the Godot Editor.
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*/
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public class GodotGame extends GodotEditor {
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protected boolean overrideOrientationRequest() {
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return false;
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}
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class GodotGame : GodotEditor() {
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override fun overrideOrientationRequest() = false
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}
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* GodotProjectManager.java */
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/* GodotProjectManager.kt */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,14 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.editor;
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package org.godotengine.editor
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/**
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* Launcher activity for the Godot Android Editor.
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*
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* It presents the user with the project manager interface.
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* Upon selection of a project, this activity (via its parent logic) starts the
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* {@link GodotEditor} activity.
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* [GodotEditor] activity.
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*/
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public class GodotProjectManager extends GodotEditor {
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}
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class GodotProjectManager : GodotEditor()
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