-Allow renaming root node of inherited scene
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f51c26c025
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595de75641
2 changed files with 2 additions and 2 deletions
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@ -226,7 +226,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
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node->add_to_group( snames[ n.groups[j] ], true );
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}
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if (n.instance>=0 || n.type!=TYPE_INSTANCED) {
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if (n.instance>=0 || n.type!=TYPE_INSTANCED || i==0) {
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//if node was not part of instance, must set it's name, parenthood and ownership
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if (i>0) {
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if (parent) {
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@ -230,7 +230,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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return;
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}
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} else {
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part_of_subscene = get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
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part_of_subscene = p_node!=get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node))>=0;
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}
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TreeItem *item = tree->create_item(p_parent);
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