Merge pull request #51636 from Calinou/rename-lineshape2d
Rename LineShape2D to WorldMarginShape2D
This commit is contained in:
commit
59879447a3
19 changed files with 82 additions and 81 deletions
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@ -716,11 +716,6 @@
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Sets a joint parameter. See [enum JointParam] for a list of available parameters.
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</description>
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</method>
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<method name="line_shape_create">
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<return type="RID" />
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<description>
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</description>
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</method>
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<method name="rectangle_shape_create">
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<return type="RID" />
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<description>
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@ -812,6 +807,11 @@
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Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.
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</description>
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</method>
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<method name="world_margin_shape_create">
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<return type="RID" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter">
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@ -837,11 +837,11 @@
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</constant>
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<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
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</constant>
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<constant name="SHAPE_LINE" value="0" enum="ShapeType">
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This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
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<constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
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This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
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</constant>
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<constant name="SHAPE_SEGMENT" value="1" enum="ShapeType">
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This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
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This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections.
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</constant>
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<constant name="SHAPE_CIRCLE" value="2" enum="ShapeType">
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This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LineShape2D" inherits="Shape2D" version="4.0">
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<class name="WorldMarginShape2D" inherits="Shape2D" version="4.0">
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<brief_description>
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Line shape for 2D collisions.
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</brief_description>
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Before Width: | Height: | Size: 392 B After Width: | Height: | Size: 392 B |
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@ -36,9 +36,9 @@
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/world_margin_shape_2d.h"
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void CollisionShape2DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -74,8 +74,8 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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case CONVEX_POLYGON_SHAPE: {
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} break;
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case LINE_SHAPE: {
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Ref<LineShape2D> line = node->get_shape();
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case WORLD_MARGIN_SHAPE: {
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Ref<WorldMarginShape2D> line = node->get_shape();
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if (idx == 0) {
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return line->get_distance();
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@ -142,9 +142,9 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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case CONVEX_POLYGON_SHAPE: {
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} break;
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case LINE_SHAPE: {
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case WORLD_MARGIN_SHAPE: {
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if (idx < 2) {
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Ref<LineShape2D> line = node->get_shape();
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Ref<WorldMarginShape2D> line = node->get_shape();
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if (idx == 0) {
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line->set_distance(p_point.length());
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@ -241,8 +241,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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// Cannot be edited directly, use CollisionPolygon2D instead.
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} break;
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case LINE_SHAPE: {
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Ref<LineShape2D> line = node->get_shape();
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case WORLD_MARGIN_SHAPE: {
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Ref<WorldMarginShape2D> line = node->get_shape();
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if (idx == 0) {
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undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
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@ -397,8 +397,8 @@ void CollisionShape2DEditor::_get_current_shape_type() {
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shape_type = CONCAVE_POLYGON_SHAPE;
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} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
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shape_type = CONVEX_POLYGON_SHAPE;
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} else if (Object::cast_to<LineShape2D>(*s)) {
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shape_type = LINE_SHAPE;
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} else if (Object::cast_to<WorldMarginShape2D>(*s)) {
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shape_type = WORLD_MARGIN_SHAPE;
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} else if (Object::cast_to<RectangleShape2D>(*s)) {
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shape_type = RECTANGLE_SHAPE;
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} else if (Object::cast_to<SegmentShape2D>(*s)) {
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@ -464,8 +464,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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case CONVEX_POLYGON_SHAPE: {
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} break;
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case LINE_SHAPE: {
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Ref<LineShape2D> shape = node->get_shape();
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case WORLD_MARGIN_SHAPE: {
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Ref<WorldMarginShape2D> shape = node->get_shape();
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handles.resize(2);
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handles.write[0] = shape->get_normal() * shape->get_distance();
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@ -46,7 +46,7 @@ class CollisionShape2DEditor : public Control {
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CIRCLE_SHAPE,
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CONCAVE_POLYGON_SHAPE,
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CONVEX_POLYGON_SHAPE,
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LINE_SHAPE,
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WORLD_MARGIN_SHAPE,
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RECTANGLE_SHAPE,
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SEGMENT_SHAPE
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};
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@ -148,7 +148,6 @@
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#include "scene/resources/gradient.h"
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#include "scene/resources/height_map_shape_3d.h"
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#include "scene/resources/immediate_mesh.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh_data_tool.h"
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@ -187,6 +186,7 @@
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#include "scene/resources/visual_shader_sdf_nodes.h"
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#include "scene/resources/world_2d.h"
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#include "scene/resources/world_3d.h"
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#include "scene/resources/world_margin_shape_2d.h"
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#include "scene/resources/world_margin_shape_3d.h"
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#include "scene/scene_string_names.h"
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@ -823,7 +823,7 @@ void register_scene_types() {
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OS::get_singleton()->yield(); //may take time to init
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GDREGISTER_VIRTUAL_CLASS(Shape2D);
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GDREGISTER_CLASS(LineShape2D);
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GDREGISTER_CLASS(WorldMarginShape2D);
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GDREGISTER_CLASS(SegmentShape2D);
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GDREGISTER_CLASS(CircleShape2D);
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GDREGISTER_CLASS(RectangleShape2D);
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@ -910,6 +910,7 @@ void register_scene_types() {
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ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
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ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
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ClassDB::add_compatibility_class("Light", "Light3D");
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ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D");
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ClassDB::add_compatibility_class("Listener", "Listener3D");
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ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
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ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* line_shape_2d.cpp */
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/* world_margin_shape_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,13 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "line_shape_2d.h"
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#include "world_margin_shape_2d.h"
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#include "core/math/geometry_2d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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Vector2 point = get_distance() * get_normal();
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Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
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@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
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return false;
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}
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void LineShape2D::_update_shape() {
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void WorldMarginShape2D::_update_shape() {
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Array arr;
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arr.push_back(normal);
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arr.push_back(distance);
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@ -56,25 +56,25 @@ void LineShape2D::_update_shape() {
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emit_changed();
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}
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void LineShape2D::set_normal(const Vector2 &p_normal) {
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void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
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normal = p_normal;
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_update_shape();
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}
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void LineShape2D::set_distance(real_t p_distance) {
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void WorldMarginShape2D::set_distance(real_t p_distance) {
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distance = p_distance;
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_update_shape();
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}
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Vector2 LineShape2D::get_normal() const {
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Vector2 WorldMarginShape2D::get_normal() const {
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return normal;
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}
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real_t LineShape2D::get_distance() const {
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real_t WorldMarginShape2D::get_distance() const {
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return distance;
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}
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void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector2 point = get_distance() * get_normal();
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Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
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@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
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}
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Rect2 LineShape2D::get_rect() const {
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Rect2 WorldMarginShape2D::get_rect() const {
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Vector2 point = get_distance() * get_normal();
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Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
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@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const {
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return rect;
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}
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real_t LineShape2D::get_enclosing_radius() const {
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real_t WorldMarginShape2D::get_enclosing_radius() const {
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return distance;
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}
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void LineShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
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ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
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void WorldMarginShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
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ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
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ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
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ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
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ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
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ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
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}
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LineShape2D::LineShape2D() :
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Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
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WorldMarginShape2D::WorldMarginShape2D() :
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Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
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_update_shape();
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}
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* line_shape_2d.h */
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/* world_margin_shape_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,15 +28,15 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LINE_SHAPE_2D_H
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#define LINE_SHAPE_2D_H
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#ifndef WORLD_MARGIN_SHAPE_2D_H
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#define WORLD_MARGIN_SHAPE_2D_H
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#include "scene/resources/shape_2d.h"
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class LineShape2D : public Shape2D {
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GDCLASS(LineShape2D, Shape2D);
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class WorldMarginShape2D : public Shape2D {
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GDCLASS(WorldMarginShape2D, Shape2D);
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// LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
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// WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
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Vector2 normal = Vector2(0, -1);
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real_t distance = 0.0;
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@ -58,7 +58,7 @@ public:
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virtual Rect2 get_rect() const override;
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virtual real_t get_enclosing_radius() const override;
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LineShape2D();
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WorldMarginShape2D();
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};
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#endif // LINE_SHAPE_2D_H
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#endif // WORLD_MARGIN_SHAPE_2D_H
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@ -1114,12 +1114,12 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const
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bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
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PhysicsServer2D::ShapeType type_A = p_shape_A->get_type();
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ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_LINE, false);
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ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
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ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
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PhysicsServer2D::ShapeType type_B = p_shape_B->get_type();
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ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_LINE, false);
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ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
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ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
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static const CollisionFunc collision_table[5][5] = {
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@ -34,14 +34,14 @@
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#define collision_solver sat_2d_calculate_penetration
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//#define collision_solver gjk_epa_calculate_penetration
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bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
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const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A);
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if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_LINE) {
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bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
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const WorldMarginShape2DSW *world_margin = static_cast<const WorldMarginShape2DSW *>(p_shape_A);
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if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
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return false;
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}
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Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
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Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d());
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Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized();
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Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d());
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real_t d = n.dot(p);
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Vector2 supports[2];
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@ -166,15 +166,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
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swap = true;
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}
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if (type_A == PhysicsServer2D::SHAPE_LINE) {
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if (type_B == PhysicsServer2D::SHAPE_LINE) {
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if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
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if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
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return false;
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}
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if (swap) {
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return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
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return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
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} else {
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return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
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return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
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}
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} else if (concave_B) {
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@ -38,7 +38,7 @@ public:
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typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
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private:
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static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
|
||||
static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
|
||||
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
|
||||
static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
|
||||
static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr);
|
||||
|
|
|
@ -42,8 +42,8 @@
|
|||
RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
|
||||
Shape2DSW *shape = nullptr;
|
||||
switch (p_shape) {
|
||||
case SHAPE_LINE: {
|
||||
shape = memnew(LineShape2DSW);
|
||||
case SHAPE_WORLD_MARGIN: {
|
||||
shape = memnew(WorldMarginShape2DSW);
|
||||
} break;
|
||||
case SHAPE_SEGMENT: {
|
||||
shape = memnew(SegmentShape2DSW);
|
||||
|
@ -75,8 +75,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
|
|||
return id;
|
||||
}
|
||||
|
||||
RID PhysicsServer2DSW::line_shape_create() {
|
||||
return _shape_create(SHAPE_LINE);
|
||||
RID PhysicsServer2DSW::world_margin_shape_create() {
|
||||
return _shape_create(SHAPE_WORLD_MARGIN);
|
||||
}
|
||||
|
||||
RID PhysicsServer2DSW::segment_shape_create() {
|
||||
|
|
|
@ -87,7 +87,7 @@ public:
|
|||
Vector2 *ptr;
|
||||
};
|
||||
|
||||
virtual RID line_shape_create() override;
|
||||
virtual RID world_margin_shape_create() override;
|
||||
virtual RID segment_shape_create() override;
|
||||
virtual RID circle_shape_create() override;
|
||||
virtual RID rectangle_shape_create() override;
|
||||
|
|
|
@ -79,7 +79,7 @@ public:
|
|||
#include "servers/server_wrap_mt_common.h"
|
||||
|
||||
//FUNC1RID(shape,ShapeType); todo fix
|
||||
FUNCRID(line_shape)
|
||||
FUNCRID(world_margin_shape)
|
||||
FUNCRID(segment_shape)
|
||||
FUNCRID(circle_shape)
|
||||
FUNCRID(rectangle_shape)
|
||||
|
|
|
@ -88,15 +88,15 @@ Shape2DSW::~Shape2DSW() {
|
|||
/*********************************************************/
|
||||
/*********************************************************/
|
||||
|
||||
void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
|
||||
void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
|
||||
r_amount = 0;
|
||||
}
|
||||
|
||||
bool LineShape2DSW::contains_point(const Vector2 &p_point) const {
|
||||
bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const {
|
||||
return normal.dot(p_point) < d;
|
||||
}
|
||||
|
||||
bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
|
||||
bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
|
||||
Vector2 segment = p_begin - p_end;
|
||||
real_t den = normal.dot(segment);
|
||||
|
||||
|
@ -118,11 +118,11 @@ bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_e
|
|||
return true;
|
||||
}
|
||||
|
||||
real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
|
||||
real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LineShape2DSW::set_data(const Variant &p_data) {
|
||||
void WorldMarginShape2DSW::set_data(const Variant &p_data) {
|
||||
ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
|
||||
Array arr = p_data;
|
||||
ERR_FAIL_COND(arr.size() != 2);
|
||||
|
@ -131,7 +131,7 @@ void LineShape2DSW::set_data(const Variant &p_data) {
|
|||
configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
|
||||
}
|
||||
|
||||
Variant LineShape2DSW::get_data() const {
|
||||
Variant WorldMarginShape2DSW::get_data() const {
|
||||
Array arr;
|
||||
arr.resize(2);
|
||||
arr[0] = normal;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
|
||||
/*
|
||||
|
||||
SHAPE_LINE, ///< plane:"plane"
|
||||
SHAPE_WORLD_MARGIN, ///< plane:"plane"
|
||||
SHAPE_SEGMENT, ///< real_t:"length"
|
||||
SHAPE_CIRCLE, ///< real_t:"radius"
|
||||
SHAPE_RECTANGLE, ///< vec3:"extents"
|
||||
|
@ -152,7 +152,7 @@ public:
|
|||
r_max = MAX(maxa, maxb); \
|
||||
}
|
||||
|
||||
class LineShape2DSW : public Shape2DSW {
|
||||
class WorldMarginShape2DSW : public Shape2DSW {
|
||||
Vector2 normal;
|
||||
real_t d;
|
||||
|
||||
|
@ -160,7 +160,7 @@ public:
|
|||
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
|
||||
_FORCE_INLINE_ real_t get_d() const { return d; }
|
||||
|
||||
virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_LINE; }
|
||||
virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
|
||||
|
||||
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
||||
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
||||
|
|
|
@ -513,7 +513,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
|
|||
}
|
||||
|
||||
void PhysicsServer2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
|
||||
ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create);
|
||||
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
|
||||
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
|
||||
ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
|
||||
|
@ -674,7 +674,7 @@ void PhysicsServer2D::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
|
||||
BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
|
||||
|
||||
BIND_ENUM_CONSTANT(SHAPE_LINE);
|
||||
BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN);
|
||||
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
|
||||
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
|
||||
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
|
||||
|
|
|
@ -219,7 +219,7 @@ public:
|
|||
static PhysicsServer2D *get_singleton();
|
||||
|
||||
enum ShapeType {
|
||||
SHAPE_LINE, ///< plane:"plane"
|
||||
SHAPE_WORLD_MARGIN, ///< plane:"plane"
|
||||
SHAPE_SEGMENT, ///< float:"length"
|
||||
SHAPE_CIRCLE, ///< float:"radius"
|
||||
SHAPE_RECTANGLE, ///< vec3:"extents"
|
||||
|
@ -229,7 +229,7 @@ public:
|
|||
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
|
||||
};
|
||||
|
||||
virtual RID line_shape_create() = 0;
|
||||
virtual RID world_margin_shape_create() = 0;
|
||||
virtual RID segment_shape_create() = 0;
|
||||
virtual RID circle_shape_create() = 0;
|
||||
virtual RID rectangle_shape_create() = 0;
|
||||
|
|
|
@ -255,7 +255,7 @@ protected:
|
|||
arr.push_back(p_normal);
|
||||
arr.push_back(p_d);
|
||||
|
||||
RID plane = ps->line_shape_create();
|
||||
RID plane = ps->world_margin_shape_create();
|
||||
ps->shape_set_data(plane, arr);
|
||||
|
||||
RID plane_body = ps->body_create();
|
||||
|
|
Loading…
Reference in a new issue