Merge pull request #51636 from Calinou/rename-lineshape2d

Rename LineShape2D to WorldMarginShape2D
This commit is contained in:
Rémi Verschelde 2021-08-14 09:36:16 +02:00 committed by GitHub
commit 59879447a3
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19 changed files with 82 additions and 81 deletions

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@ -716,11 +716,6 @@
Sets a joint parameter. See [enum JointParam] for a list of available parameters.
</description>
</method>
<method name="line_shape_create">
<return type="RID" />
<description>
</description>
</method>
<method name="rectangle_shape_create">
<return type="RID" />
<description>
@ -812,6 +807,11 @@
Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.
</description>
</method>
<method name="world_margin_shape_create">
<return type="RID" />
<description>
</description>
</method>
</methods>
<constants>
<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter">
@ -837,11 +837,11 @@
</constant>
<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
</constant>
<constant name="SHAPE_LINE" value="0" enum="ShapeType">
This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
<constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
</constant>
<constant name="SHAPE_SEGMENT" value="1" enum="ShapeType">
This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections.
</constant>
<constant name="SHAPE_CIRCLE" value="2" enum="ShapeType">
This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LineShape2D" inherits="Shape2D" version="4.0">
<class name="WorldMarginShape2D" inherits="Shape2D" version="4.0">
<brief_description>
Line shape for 2D collisions.
</brief_description>

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@ -36,9 +36,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/world_margin_shape_2d.h"
void CollisionShape2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@ -74,8 +74,8 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
case CONVEX_POLYGON_SHAPE: {
} break;
case LINE_SHAPE: {
Ref<LineShape2D> line = node->get_shape();
case WORLD_MARGIN_SHAPE: {
Ref<WorldMarginShape2D> line = node->get_shape();
if (idx == 0) {
return line->get_distance();
@ -142,9 +142,9 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
case CONVEX_POLYGON_SHAPE: {
} break;
case LINE_SHAPE: {
case WORLD_MARGIN_SHAPE: {
if (idx < 2) {
Ref<LineShape2D> line = node->get_shape();
Ref<WorldMarginShape2D> line = node->get_shape();
if (idx == 0) {
line->set_distance(p_point.length());
@ -241,8 +241,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
// Cannot be edited directly, use CollisionPolygon2D instead.
} break;
case LINE_SHAPE: {
Ref<LineShape2D> line = node->get_shape();
case WORLD_MARGIN_SHAPE: {
Ref<WorldMarginShape2D> line = node->get_shape();
if (idx == 0) {
undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
@ -397,8 +397,8 @@ void CollisionShape2DEditor::_get_current_shape_type() {
shape_type = CONCAVE_POLYGON_SHAPE;
} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
shape_type = CONVEX_POLYGON_SHAPE;
} else if (Object::cast_to<LineShape2D>(*s)) {
shape_type = LINE_SHAPE;
} else if (Object::cast_to<WorldMarginShape2D>(*s)) {
shape_type = WORLD_MARGIN_SHAPE;
} else if (Object::cast_to<RectangleShape2D>(*s)) {
shape_type = RECTANGLE_SHAPE;
} else if (Object::cast_to<SegmentShape2D>(*s)) {
@ -464,8 +464,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
case CONVEX_POLYGON_SHAPE: {
} break;
case LINE_SHAPE: {
Ref<LineShape2D> shape = node->get_shape();
case WORLD_MARGIN_SHAPE: {
Ref<WorldMarginShape2D> shape = node->get_shape();
handles.resize(2);
handles.write[0] = shape->get_normal() * shape->get_distance();

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@ -46,7 +46,7 @@ class CollisionShape2DEditor : public Control {
CIRCLE_SHAPE,
CONCAVE_POLYGON_SHAPE,
CONVEX_POLYGON_SHAPE,
LINE_SHAPE,
WORLD_MARGIN_SHAPE,
RECTANGLE_SHAPE,
SEGMENT_SHAPE
};

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@ -148,7 +148,6 @@
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
@ -187,6 +186,7 @@
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_margin_shape_2d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "scene/scene_string_names.h"
@ -823,7 +823,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
GDREGISTER_VIRTUAL_CLASS(Shape2D);
GDREGISTER_CLASS(LineShape2D);
GDREGISTER_CLASS(WorldMarginShape2D);
GDREGISTER_CLASS(SegmentShape2D);
GDREGISTER_CLASS(CircleShape2D);
GDREGISTER_CLASS(RectangleShape2D);
@ -910,6 +910,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D");
ClassDB::add_compatibility_class("Listener", "Listener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");

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@ -1,5 +1,5 @@
/*************************************************************************/
/* line_shape_2d.cpp */
/* world_margin_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "line_shape_2d.h"
#include "world_margin_shape_2d.h"
#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
return false;
}
void LineShape2D::_update_shape() {
void WorldMarginShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(distance);
@ -56,25 +56,25 @@ void LineShape2D::_update_shape() {
emit_changed();
}
void LineShape2D::set_normal(const Vector2 &p_normal) {
void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
normal = p_normal;
_update_shape();
}
void LineShape2D::set_distance(real_t p_distance) {
void WorldMarginShape2D::set_distance(real_t p_distance) {
distance = p_distance;
_update_shape();
}
Vector2 LineShape2D::get_normal() const {
Vector2 WorldMarginShape2D::get_normal() const {
return normal;
}
real_t LineShape2D::get_distance() const {
real_t WorldMarginShape2D::get_distance() const {
return distance;
}
void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
Rect2 LineShape2D::get_rect() const {
Rect2 WorldMarginShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const {
return rect;
}
real_t LineShape2D::get_enclosing_radius() const {
real_t WorldMarginShape2D::get_enclosing_radius() const {
return distance;
}
void LineShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
void WorldMarginShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
}
LineShape2D::LineShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
WorldMarginShape2D::WorldMarginShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
_update_shape();
}

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@ -1,5 +1,5 @@
/*************************************************************************/
/* line_shape_2d.h */
/* world_margin_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE_SHAPE_2D_H
#define LINE_SHAPE_2D_H
#ifndef WORLD_MARGIN_SHAPE_2D_H
#define WORLD_MARGIN_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
class LineShape2D : public Shape2D {
GDCLASS(LineShape2D, Shape2D);
class WorldMarginShape2D : public Shape2D {
GDCLASS(WorldMarginShape2D, Shape2D);
// LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
// WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
@ -58,7 +58,7 @@ public:
virtual Rect2 get_rect() const override;
virtual real_t get_enclosing_radius() const override;
LineShape2D();
WorldMarginShape2D();
};
#endif // LINE_SHAPE_2D_H
#endif // WORLD_MARGIN_SHAPE_2D_H

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@ -1114,12 +1114,12 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
PhysicsServer2D::ShapeType type_A = p_shape_A->get_type();
ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_LINE, false);
ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer2D::ShapeType type_B = p_shape_B->get_type();
ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_LINE, false);
ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
static const CollisionFunc collision_table[5][5] = {

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@ -34,14 +34,14 @@
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A);
if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_LINE) {
bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
const WorldMarginShape2DSW *world_margin = static_cast<const WorldMarginShape2DSW *>(p_shape_A);
if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
return false;
}
Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d());
Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized();
Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d());
real_t d = n.dot(p);
Vector2 supports[2];
@ -166,15 +166,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
swap = true;
}
if (type_A == PhysicsServer2D::SHAPE_LINE) {
if (type_B == PhysicsServer2D::SHAPE_LINE) {
if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
return false;
}
if (swap) {
return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (concave_B) {

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@ -38,7 +38,7 @@ public:
typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
private:
static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr);

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@ -42,8 +42,8 @@
RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = nullptr;
switch (p_shape) {
case SHAPE_LINE: {
shape = memnew(LineShape2DSW);
case SHAPE_WORLD_MARGIN: {
shape = memnew(WorldMarginShape2DSW);
} break;
case SHAPE_SEGMENT: {
shape = memnew(SegmentShape2DSW);
@ -75,8 +75,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
return id;
}
RID PhysicsServer2DSW::line_shape_create() {
return _shape_create(SHAPE_LINE);
RID PhysicsServer2DSW::world_margin_shape_create() {
return _shape_create(SHAPE_WORLD_MARGIN);
}
RID PhysicsServer2DSW::segment_shape_create() {

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@ -87,7 +87,7 @@ public:
Vector2 *ptr;
};
virtual RID line_shape_create() override;
virtual RID world_margin_shape_create() override;
virtual RID segment_shape_create() override;
virtual RID circle_shape_create() override;
virtual RID rectangle_shape_create() override;

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@ -79,7 +79,7 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
FUNCRID(line_shape)
FUNCRID(world_margin_shape)
FUNCRID(segment_shape)
FUNCRID(circle_shape)
FUNCRID(rectangle_shape)

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@ -88,15 +88,15 @@ Shape2DSW::~Shape2DSW() {
/*********************************************************/
/*********************************************************/
void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
r_amount = 0;
}
bool LineShape2DSW::contains_point(const Vector2 &p_point) const {
bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const {
return normal.dot(p_point) < d;
}
bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
Vector2 segment = p_begin - p_end;
real_t den = normal.dot(segment);
@ -118,11 +118,11 @@ bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_e
return true;
}
real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
return 0;
}
void LineShape2DSW::set_data(const Variant &p_data) {
void WorldMarginShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
Array arr = p_data;
ERR_FAIL_COND(arr.size() != 2);
@ -131,7 +131,7 @@ void LineShape2DSW::set_data(const Variant &p_data) {
configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
}
Variant LineShape2DSW::get_data() const {
Variant WorldMarginShape2DSW::get_data() const {
Array arr;
arr.resize(2);
arr[0] = normal;

View file

@ -36,7 +36,7 @@
/*
SHAPE_LINE, ///< plane:"plane"
SHAPE_WORLD_MARGIN, ///< plane:"plane"
SHAPE_SEGMENT, ///< real_t:"length"
SHAPE_CIRCLE, ///< real_t:"radius"
SHAPE_RECTANGLE, ///< vec3:"extents"
@ -152,7 +152,7 @@ public:
r_max = MAX(maxa, maxb); \
}
class LineShape2DSW : public Shape2DSW {
class WorldMarginShape2DSW : public Shape2DSW {
Vector2 normal;
real_t d;
@ -160,7 +160,7 @@ public:
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
_FORCE_INLINE_ real_t get_d() const { return d; }
virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_LINE; }
virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

View file

@ -513,7 +513,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
}
void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create);
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
@ -674,7 +674,7 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
BIND_ENUM_CONSTANT(SHAPE_LINE);
BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);

View file

@ -219,7 +219,7 @@ public:
static PhysicsServer2D *get_singleton();
enum ShapeType {
SHAPE_LINE, ///< plane:"plane"
SHAPE_WORLD_MARGIN, ///< plane:"plane"
SHAPE_SEGMENT, ///< float:"length"
SHAPE_CIRCLE, ///< float:"radius"
SHAPE_RECTANGLE, ///< vec3:"extents"
@ -229,7 +229,7 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
virtual RID line_shape_create() = 0;
virtual RID world_margin_shape_create() = 0;
virtual RID segment_shape_create() = 0;
virtual RID circle_shape_create() = 0;
virtual RID rectangle_shape_create() = 0;

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@ -255,7 +255,7 @@ protected:
arr.push_back(p_normal);
arr.push_back(p_d);
RID plane = ps->line_shape_create();
RID plane = ps->world_margin_shape_create();
ps->shape_set_data(plane, arr);
RID plane_body = ps->body_create();