diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 387d79d2103..1df2fd0158c 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -716,11 +716,6 @@
 				Sets a joint parameter. See [enum JointParam] for a list of available parameters.
 			</description>
 		</method>
-		<method name="line_shape_create">
-			<return type="RID" />
-			<description>
-			</description>
-		</method>
 		<method name="rectangle_shape_create">
 			<return type="RID" />
 			<description>
@@ -812,6 +807,11 @@
 				Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.
 			</description>
 		</method>
+		<method name="world_margin_shape_create">
+			<return type="RID" />
+			<description>
+			</description>
+		</method>
 	</methods>
 	<constants>
 		<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter">
@@ -837,11 +837,11 @@
 		</constant>
 		<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
 		</constant>
-		<constant name="SHAPE_LINE" value="0" enum="ShapeType">
-			This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
+		<constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
+			This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
 		</constant>
 		<constant name="SHAPE_SEGMENT" value="1" enum="ShapeType">
-			This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
+			This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections.
 		</constant>
 		<constant name="SHAPE_CIRCLE" value="2" enum="ShapeType">
 			This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/WorldMarginShape2D.xml
similarity index 92%
rename from doc/classes/LineShape2D.xml
rename to doc/classes/WorldMarginShape2D.xml
index 434e6fba8e2..1839ab16adf 100644
--- a/doc/classes/LineShape2D.xml
+++ b/doc/classes/WorldMarginShape2D.xml
@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="UTF-8" ?>
-<class name="LineShape2D" inherits="Shape2D" version="4.0">
+<class name="WorldMarginShape2D" inherits="Shape2D" version="4.0">
 	<brief_description>
 		Line shape for 2D collisions.
 	</brief_description>
diff --git a/editor/icons/LineShape2D.svg b/editor/icons/WorldMarginShape2D.svg
similarity index 100%
rename from editor/icons/LineShape2D.svg
rename to editor/icons/WorldMarginShape2D.svg
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 4266e0f6761..486f947e431 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -36,9 +36,9 @@
 #include "scene/resources/circle_shape_2d.h"
 #include "scene/resources/concave_polygon_shape_2d.h"
 #include "scene/resources/convex_polygon_shape_2d.h"
-#include "scene/resources/line_shape_2d.h"
 #include "scene/resources/rectangle_shape_2d.h"
 #include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/world_margin_shape_2d.h"
 
 void CollisionShape2DEditor::_node_removed(Node *p_node) {
 	if (p_node == node) {
@@ -74,8 +74,8 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
 		case CONVEX_POLYGON_SHAPE: {
 		} break;
 
-		case LINE_SHAPE: {
-			Ref<LineShape2D> line = node->get_shape();
+		case WORLD_MARGIN_SHAPE: {
+			Ref<WorldMarginShape2D> line = node->get_shape();
 
 			if (idx == 0) {
 				return line->get_distance();
@@ -142,9 +142,9 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
 		case CONVEX_POLYGON_SHAPE: {
 		} break;
 
-		case LINE_SHAPE: {
+		case WORLD_MARGIN_SHAPE: {
 			if (idx < 2) {
-				Ref<LineShape2D> line = node->get_shape();
+				Ref<WorldMarginShape2D> line = node->get_shape();
 
 				if (idx == 0) {
 					line->set_distance(p_point.length());
@@ -241,8 +241,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
 			// Cannot be edited directly, use CollisionPolygon2D instead.
 		} break;
 
-		case LINE_SHAPE: {
-			Ref<LineShape2D> line = node->get_shape();
+		case WORLD_MARGIN_SHAPE: {
+			Ref<WorldMarginShape2D> line = node->get_shape();
 
 			if (idx == 0) {
 				undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
@@ -397,8 +397,8 @@ void CollisionShape2DEditor::_get_current_shape_type() {
 		shape_type = CONCAVE_POLYGON_SHAPE;
 	} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
 		shape_type = CONVEX_POLYGON_SHAPE;
-	} else if (Object::cast_to<LineShape2D>(*s)) {
-		shape_type = LINE_SHAPE;
+	} else if (Object::cast_to<WorldMarginShape2D>(*s)) {
+		shape_type = WORLD_MARGIN_SHAPE;
 	} else if (Object::cast_to<RectangleShape2D>(*s)) {
 		shape_type = RECTANGLE_SHAPE;
 	} else if (Object::cast_to<SegmentShape2D>(*s)) {
@@ -464,8 +464,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
 		case CONVEX_POLYGON_SHAPE: {
 		} break;
 
-		case LINE_SHAPE: {
-			Ref<LineShape2D> shape = node->get_shape();
+		case WORLD_MARGIN_SHAPE: {
+			Ref<WorldMarginShape2D> shape = node->get_shape();
 
 			handles.resize(2);
 			handles.write[0] = shape->get_normal() * shape->get_distance();
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 130ec708cf5..056e1b5b7d6 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -46,7 +46,7 @@ class CollisionShape2DEditor : public Control {
 		CIRCLE_SHAPE,
 		CONCAVE_POLYGON_SHAPE,
 		CONVEX_POLYGON_SHAPE,
-		LINE_SHAPE,
+		WORLD_MARGIN_SHAPE,
 		RECTANGLE_SHAPE,
 		SEGMENT_SHAPE
 	};
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0c83c57de69..47c7e57e3f6 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -148,7 +148,6 @@
 #include "scene/resources/gradient.h"
 #include "scene/resources/height_map_shape_3d.h"
 #include "scene/resources/immediate_mesh.h"
-#include "scene/resources/line_shape_2d.h"
 #include "scene/resources/material.h"
 #include "scene/resources/mesh.h"
 #include "scene/resources/mesh_data_tool.h"
@@ -187,6 +186,7 @@
 #include "scene/resources/visual_shader_sdf_nodes.h"
 #include "scene/resources/world_2d.h"
 #include "scene/resources/world_3d.h"
+#include "scene/resources/world_margin_shape_2d.h"
 #include "scene/resources/world_margin_shape_3d.h"
 #include "scene/scene_string_names.h"
 
@@ -823,7 +823,7 @@ void register_scene_types() {
 	OS::get_singleton()->yield(); //may take time to init
 
 	GDREGISTER_VIRTUAL_CLASS(Shape2D);
-	GDREGISTER_CLASS(LineShape2D);
+	GDREGISTER_CLASS(WorldMarginShape2D);
 	GDREGISTER_CLASS(SegmentShape2D);
 	GDREGISTER_CLASS(CircleShape2D);
 	GDREGISTER_CLASS(RectangleShape2D);
@@ -910,6 +910,7 @@ void register_scene_types() {
 	ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
 	ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
 	ClassDB::add_compatibility_class("Light", "Light3D");
+	ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D");
 	ClassDB::add_compatibility_class("Listener", "Listener3D");
 	ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
 	ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/world_margin_shape_2d.cpp
similarity index 76%
rename from scene/resources/line_shape_2d.cpp
rename to scene/resources/world_margin_shape_2d.cpp
index d206f122877..3b436815282 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/world_margin_shape_2d.cpp
@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  line_shape_2d.cpp                                                    */
+/*  world_margin_shape_2d.cpp                                            */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,13 +28,13 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "line_shape_2d.h"
+#include "world_margin_shape_2d.h"
 
 #include "core/math/geometry_2d.h"
 #include "servers/physics_server_2d.h"
 #include "servers/rendering_server.h"
 
-bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
 	Vector2 point = get_distance() * get_normal();
 	Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
 
@@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
 	return false;
 }
 
-void LineShape2D::_update_shape() {
+void WorldMarginShape2D::_update_shape() {
 	Array arr;
 	arr.push_back(normal);
 	arr.push_back(distance);
@@ -56,25 +56,25 @@ void LineShape2D::_update_shape() {
 	emit_changed();
 }
 
-void LineShape2D::set_normal(const Vector2 &p_normal) {
+void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
 	normal = p_normal;
 	_update_shape();
 }
 
-void LineShape2D::set_distance(real_t p_distance) {
+void WorldMarginShape2D::set_distance(real_t p_distance) {
 	distance = p_distance;
 	_update_shape();
 }
 
-Vector2 LineShape2D::get_normal() const {
+Vector2 WorldMarginShape2D::get_normal() const {
 	return normal;
 }
 
-real_t LineShape2D::get_distance() const {
+real_t WorldMarginShape2D::get_distance() const {
 	return distance;
 }
 
-void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
 	Vector2 point = get_distance() * get_normal();
 
 	Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
 	RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
 }
 
-Rect2 LineShape2D::get_rect() const {
+Rect2 WorldMarginShape2D::get_rect() const {
 	Vector2 point = get_distance() * get_normal();
 
 	Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const {
 	return rect;
 }
 
-real_t LineShape2D::get_enclosing_radius() const {
+real_t WorldMarginShape2D::get_enclosing_radius() const {
 	return distance;
 }
 
-void LineShape2D::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
-	ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
+void WorldMarginShape2D::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
+	ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
 
-	ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
-	ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
+	ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
+	ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
 
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
 }
 
-LineShape2D::LineShape2D() :
-		Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
+WorldMarginShape2D::WorldMarginShape2D() :
+		Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
 	_update_shape();
 }
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/world_margin_shape_2d.h
similarity index 88%
rename from scene/resources/line_shape_2d.h
rename to scene/resources/world_margin_shape_2d.h
index 210a1aa9e6d..3c1d593ffe9 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/world_margin_shape_2d.h
@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  line_shape_2d.h                                                      */
+/*  world_margin_shape_2d.h                                              */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,15 +28,15 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef LINE_SHAPE_2D_H
-#define LINE_SHAPE_2D_H
+#ifndef WORLD_MARGIN_SHAPE_2D_H
+#define WORLD_MARGIN_SHAPE_2D_H
 
 #include "scene/resources/shape_2d.h"
 
-class LineShape2D : public Shape2D {
-	GDCLASS(LineShape2D, Shape2D);
+class WorldMarginShape2D : public Shape2D {
+	GDCLASS(WorldMarginShape2D, Shape2D);
 
-	// LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+	// WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
 	Vector2 normal = Vector2(0, -1);
 	real_t distance = 0.0;
 
@@ -58,7 +58,7 @@ public:
 	virtual Rect2 get_rect() const override;
 	virtual real_t get_enclosing_radius() const override;
 
-	LineShape2D();
+	WorldMarginShape2D();
 };
 
-#endif // LINE_SHAPE_2D_H
+#endif // WORLD_MARGIN_SHAPE_2D_H
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 45b9e6414d3..30a99d3d741 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -1114,12 +1114,12 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const
 bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
 	PhysicsServer2D::ShapeType type_A = p_shape_A->get_type();
 
-	ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_LINE, false);
+	ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
 	ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
 
 	PhysicsServer2D::ShapeType type_B = p_shape_B->get_type();
 
-	ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_LINE, false);
+	ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
 	ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
 
 	static const CollisionFunc collision_table[5][5] = {
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index ed398a24e59..8f8a4a862cc 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -34,14 +34,14 @@
 #define collision_solver sat_2d_calculate_penetration
 //#define collision_solver gjk_epa_calculate_penetration
 
-bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-	const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A);
-	if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_LINE) {
+bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+	const WorldMarginShape2DSW *world_margin = static_cast<const WorldMarginShape2DSW *>(p_shape_A);
+	if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
 		return false;
 	}
 
-	Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
-	Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d());
+	Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized();
+	Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d());
 	real_t d = n.dot(p);
 
 	Vector2 supports[2];
@@ -166,15 +166,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
 		swap = true;
 	}
 
-	if (type_A == PhysicsServer2D::SHAPE_LINE) {
-		if (type_B == PhysicsServer2D::SHAPE_LINE) {
+	if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
+		if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
 			return false;
 		}
 
 		if (swap) {
-			return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+			return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
 		} else {
-			return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+			return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
 		}
 
 	} else if (concave_B) {
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 4f12ca9e882..17c0c2fe702 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -38,7 +38,7 @@ public:
 	typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
 
 private:
-	static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+	static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
 	static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
 	static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
 	static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr);
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 4dcc4a9cfd7..88c097453e6 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -42,8 +42,8 @@
 RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
 	Shape2DSW *shape = nullptr;
 	switch (p_shape) {
-		case SHAPE_LINE: {
-			shape = memnew(LineShape2DSW);
+		case SHAPE_WORLD_MARGIN: {
+			shape = memnew(WorldMarginShape2DSW);
 		} break;
 		case SHAPE_SEGMENT: {
 			shape = memnew(SegmentShape2DSW);
@@ -75,8 +75,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
 	return id;
 }
 
-RID PhysicsServer2DSW::line_shape_create() {
-	return _shape_create(SHAPE_LINE);
+RID PhysicsServer2DSW::world_margin_shape_create() {
+	return _shape_create(SHAPE_WORLD_MARGIN);
 }
 
 RID PhysicsServer2DSW::segment_shape_create() {
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index e1ad6a56ee3..3610f43f93c 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -87,7 +87,7 @@ public:
 		Vector2 *ptr;
 	};
 
-	virtual RID line_shape_create() override;
+	virtual RID world_margin_shape_create() override;
 	virtual RID segment_shape_create() override;
 	virtual RID circle_shape_create() override;
 	virtual RID rectangle_shape_create() override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 7bc1096f939..b93178919da 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -79,7 +79,7 @@ public:
 #include "servers/server_wrap_mt_common.h"
 
 	//FUNC1RID(shape,ShapeType); todo fix
-	FUNCRID(line_shape)
+	FUNCRID(world_margin_shape)
 	FUNCRID(segment_shape)
 	FUNCRID(circle_shape)
 	FUNCRID(rectangle_shape)
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index b16efbfe64c..b3e4ca84c3b 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -88,15 +88,15 @@ Shape2DSW::~Shape2DSW() {
 /*********************************************************/
 /*********************************************************/
 
-void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
 	r_amount = 0;
 }
 
-bool LineShape2DSW::contains_point(const Vector2 &p_point) const {
+bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const {
 	return normal.dot(p_point) < d;
 }
 
-bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
+bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
 	Vector2 segment = p_begin - p_end;
 	real_t den = normal.dot(segment);
 
@@ -118,11 +118,11 @@ bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_e
 	return true;
 }
 
-real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
+real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
 	return 0;
 }
 
-void LineShape2DSW::set_data(const Variant &p_data) {
+void WorldMarginShape2DSW::set_data(const Variant &p_data) {
 	ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
 	Array arr = p_data;
 	ERR_FAIL_COND(arr.size() != 2);
@@ -131,7 +131,7 @@ void LineShape2DSW::set_data(const Variant &p_data) {
 	configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
 }
 
-Variant LineShape2DSW::get_data() const {
+Variant WorldMarginShape2DSW::get_data() const {
 	Array arr;
 	arr.resize(2);
 	arr[0] = normal;
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 3e4271b1563..2de0f3cb9fe 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -36,7 +36,7 @@
 
 /*
 
-SHAPE_LINE, ///< plane:"plane"
+SHAPE_WORLD_MARGIN, ///< plane:"plane"
 SHAPE_SEGMENT, ///< real_t:"length"
 SHAPE_CIRCLE, ///< real_t:"radius"
 SHAPE_RECTANGLE, ///< vec3:"extents"
@@ -152,7 +152,7 @@ public:
 		r_max = MAX(maxa, maxb);                                                                                                                                 \
 	}
 
-class LineShape2DSW : public Shape2DSW {
+class WorldMarginShape2DSW : public Shape2DSW {
 	Vector2 normal;
 	real_t d;
 
@@ -160,7 +160,7 @@ public:
 	_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
 	_FORCE_INLINE_ real_t get_d() const { return d; }
 
-	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_LINE; }
+	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
 
 	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
 	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index c2dedde0bed..092c3ae7a94 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -513,7 +513,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
 }
 
 void PhysicsServer2D::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
+	ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create);
 	ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
 	ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
 	ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
@@ -674,7 +674,7 @@ void PhysicsServer2D::_bind_methods() {
 	BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
 	BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
 
-	BIND_ENUM_CONSTANT(SHAPE_LINE);
+	BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN);
 	BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
 	BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
 	BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index dbbc1287931..27bc6545945 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -219,7 +219,7 @@ public:
 	static PhysicsServer2D *get_singleton();
 
 	enum ShapeType {
-		SHAPE_LINE, ///< plane:"plane"
+		SHAPE_WORLD_MARGIN, ///< plane:"plane"
 		SHAPE_SEGMENT, ///< float:"length"
 		SHAPE_CIRCLE, ///< float:"radius"
 		SHAPE_RECTANGLE, ///< vec3:"extents"
@@ -229,7 +229,7 @@ public:
 		SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
 	};
 
-	virtual RID line_shape_create() = 0;
+	virtual RID world_margin_shape_create() = 0;
 	virtual RID segment_shape_create() = 0;
 	virtual RID circle_shape_create() = 0;
 	virtual RID rectangle_shape_create() = 0;
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 40dc74e89cf..61b8951afaa 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -255,7 +255,7 @@ protected:
 		arr.push_back(p_normal);
 		arr.push_back(p_d);
 
-		RID plane = ps->line_shape_create();
+		RID plane = ps->world_margin_shape_create();
 		ps->shape_set_data(plane, arr);
 
 		RID plane_body = ps->body_create();