Merge pull request #44709 from Calinou/editor-frame-time-color
Color 3D editor frame time labels depending on the performance level
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commit
59b30e1d23
2 changed files with 49 additions and 21 deletions
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@ -2505,6 +2505,8 @@ void Node3DEditorViewport::_notification(int p_what) {
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bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
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if (show_fps != fps_label->is_visible()) {
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cpu_time_label->set_visible(show_fps);
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gpu_time_label->set_visible(show_fps);
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fps_label->set_visible(show_fps);
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RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
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for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
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@ -2531,12 +2533,28 @@ void Node3DEditorViewport::_notification(int p_what) {
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}
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gpu_time /= FRAME_TIME_HISTORY;
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String text;
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text += TTR("CPU Time") + ": " + String::num(cpu_time, 1) + " ms\n";
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text += TTR("GPU Time") + ": " + String::num(gpu_time, 1) + " ms\n";
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text += TTR("FPS") + ": " + itos(1000.0 / gpu_time);
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// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
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// Middle point is at 15 ms.
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cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1)));
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cpu_time_label->add_theme_color_override(
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"font_color",
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frame_time_gradient->get_color_at_offset(
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Math::range_lerp(cpu_time, 0, 30, 0, 1)));
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fps_label->set_text(text);
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gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1)));
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// Middle point is at 15 ms.
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gpu_time_label->add_theme_color_override(
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"font_color",
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frame_time_gradient->get_color_at_offset(
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Math::range_lerp(gpu_time, 0, 30, 0, 1)));
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const float fps = 1000.0 / gpu_time;
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fps_label->set_text(vformat(TTR("FPS: %d"), fps));
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// Middle point is at 60 FPS.
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fps_label->add_theme_color_override(
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"font_color",
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frame_time_gradient->get_color_at_offset(
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Math::range_lerp(fps, 110, 10, 0, 1)));
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}
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bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
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@ -2583,7 +2601,13 @@ void Node3DEditorViewport::_notification(int p_what) {
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preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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frame_time_gradient->set_color(0, get_theme_color("success_color", "Editor"));
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frame_time_gradient->set_color(1, get_theme_color("warning_color", "Editor"));
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frame_time_gradient->set_color(2, get_theme_color("error_color", "Editor"));
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info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
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@ -4043,16 +4067,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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surface->add_child(info_label);
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info_label->hide();
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fps_label = memnew(Label);
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fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate."));
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fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
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surface->add_child(fps_label);
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fps_label->hide();
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cinema_label = memnew(Label);
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cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
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@ -4072,9 +4086,17 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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locked_label->set_text(TTR("View Rotation Locked"));
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locked_label->hide();
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frame_time_gradient = memnew(Gradient);
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// The color is set when the theme changes.
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frame_time_gradient->add_point(0.5, Color());
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top_right_vbox = memnew(VBoxContainer);
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top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
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top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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// Make sure frame time labels don't touch the viewport's edge.
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top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
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// Prevent visible spacing between frame time labels.
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top_right_vbox->add_theme_constant_override("separation", 0);
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rotation_control = memnew(ViewportRotationControl);
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rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
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@ -4082,13 +4104,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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rotation_control->set_viewport(this);
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top_right_vbox->add_child(rotation_control);
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// Individual Labels are used to allow coloring each label with its own color.
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cpu_time_label = memnew(Label);
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top_right_vbox->add_child(cpu_time_label);
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cpu_time_label->hide();
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gpu_time_label = memnew(Label);
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top_right_vbox->add_child(gpu_time_label);
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gpu_time_label->hide();
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fps_label = memnew(Label);
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fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
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fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
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fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
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top_right_vbox->add_child(fps_label);
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fps_label->hide();
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@ -289,6 +289,9 @@ private:
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VBoxContainer *top_right_vbox;
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ViewportRotationControl *rotation_control;
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Gradient *frame_time_gradient;
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Label *cpu_time_label;
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Label *gpu_time_label;
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Label *fps_label;
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struct _RayResult {
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