Fix typos in shader_language.cpp

This commit is contained in:
Poommetee Ketson 2018-04-17 19:20:26 +07:00
parent e9ad3fada1
commit 59b816679e
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@ -3008,7 +3008,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
_set_error("Mising matching ':' for select operator");
_set_error("Missing matching ':' for select operator");
return NULL;
}
@ -3213,7 +3213,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
precision = get_token_precision(tk.type);
tk = _get_token();
if (!is_token_nonvoid_datatype(tk.type)) {
_set_error("Expected datatype after precission");
_set_error("Expected datatype after precision");
return ERR_PARSE_ERROR;
}
}
@ -3511,7 +3511,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (!p_can_break) {
//all is good
_set_error("Contiuning is not allowed here");
_set_error("Continuing is not allowed here");
}
ControlFlowNode *flow = alloc_node<ControlFlowNode>();