Fix typos in shader_language.cpp
This commit is contained in:
parent
e9ad3fada1
commit
59b816679e
1 changed files with 3 additions and 3 deletions
|
@ -3008,7 +3008,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
|||
}
|
||||
|
||||
if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
|
||||
_set_error("Mising matching ':' for select operator");
|
||||
_set_error("Missing matching ':' for select operator");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -3213,7 +3213,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
|
|||
precision = get_token_precision(tk.type);
|
||||
tk = _get_token();
|
||||
if (!is_token_nonvoid_datatype(tk.type)) {
|
||||
_set_error("Expected datatype after precission");
|
||||
_set_error("Expected datatype after precision");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
}
|
||||
|
@ -3511,7 +3511,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
|
|||
|
||||
if (!p_can_break) {
|
||||
//all is good
|
||||
_set_error("Contiuning is not allowed here");
|
||||
_set_error("Continuing is not allowed here");
|
||||
}
|
||||
|
||||
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
|
||||
|
|
Loading…
Reference in a new issue