Scrollbar now uses UI actions instead of keys

This commit is contained in:
Fabio Alessandrelli 2018-02-23 12:10:23 +01:00
parent e15fe296bd
commit 59c23c1369

View file

@ -201,52 +201,47 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (p_event->is_pressed()) {
if (!k->is_pressed())
return;
if (p_event->is_action("ui_left")) {
switch (k->get_scancode()) {
if (orientation != HORIZONTAL)
return;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
case KEY_LEFT: {
} else if (p_event->is_action("ui_right")) {
if (orientation != HORIZONTAL)
return;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
if (orientation != HORIZONTAL)
return;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
} break;
case KEY_RIGHT: {
} else if (p_event->is_action("ui_up")) {
if (orientation != HORIZONTAL)
return;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
if (orientation != VERTICAL)
return;
} break;
case KEY_UP: {
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
if (orientation != VERTICAL)
return;
} else if (p_event->is_action("ui_down")) {
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
if (orientation != VERTICAL)
return;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
} break;
case KEY_DOWN: {
} else if (k.is_valid()) {
if (orientation != VERTICAL)
return;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
switch (k->get_scancode()) {
case KEY_HOME: {
} break;
case KEY_HOME: {
set_value(get_min());
set_value(get_min());
} break;
case KEY_END: {
} break;
case KEY_END: {
set_value(get_max());
set_value(get_max());
} break;
} break;
}
}
}
}