Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.
Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.
(cherry picked from commit fab3d136e0
)
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1 changed files with 0 additions and 3 deletions
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@ -3076,14 +3076,12 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
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if (!preview) {
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if (!preview) {
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preview_camera->hide();
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preview_camera->hide();
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}
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}
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view_menu->set_disabled(false);
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surface->update();
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surface->update();
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} else {
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} else {
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previewing = preview;
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previewing = preview;
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
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view_menu->set_disabled(true);
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surface->update();
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surface->update();
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}
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}
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}
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}
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@ -3316,7 +3314,6 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
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previewing = Object::cast_to<Camera>(pv);
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previewing = Object::cast_to<Camera>(pv);
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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view_menu->set_disabled(true);
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surface->update();
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surface->update();
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preview_camera->set_pressed(true);
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preview_camera->set_pressed(true);
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preview_camera->show();
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preview_camera->show();
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