Do not reflect the origin lines in a mirror

This commit is contained in:
Hakim 2024-01-30 22:57:02 +01:00
parent 313f623b9d
commit 59c75b074a

View file

@ -6490,7 +6490,7 @@ void Node3DEditor::_init_indicators() {
// 3D editor origin line shader.
shader_type spatial;
render_mode blend_mix,cull_disabled,unshaded, fog_disabled;
render_mode blend_mix, cull_disabled, unshaded, fog_disabled;
void vertex() {
vec3 point_a = MODEL_MATRIX[3].xyz;
@ -6602,7 +6602,6 @@ void fragment() {
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_set_ignore_culling(origin_instance, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);