Fix compatibility shadow size not being initialised
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1 changed files with 6 additions and 0 deletions
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@ -34,6 +34,7 @@
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#include "../rasterizer_gles3.h"
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#include "../rasterizer_scene_gles3.h"
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#include "config.h"
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#include "core/config/project_settings.h"
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#include "texture_storage.h"
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using namespace GLES3;
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@ -46,6 +47,11 @@ LightStorage *LightStorage::get_singleton() {
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LightStorage::LightStorage() {
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singleton = this;
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directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size");
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directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits");
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// lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
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}
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LightStorage::~LightStorage() {
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