Fix theming for floating window docks
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1694626e03
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59e9a8c275
5 changed files with 6 additions and 51 deletions
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@ -11,16 +11,6 @@
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<link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link>
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<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
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</tutorials>
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<members>
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<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0">
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</member>
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</members>
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<constants>
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<constant name="MODE_BACKGROUND" value="0" enum="Mode">
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</constant>
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<constant name="MODE_FOREGROUND" value="1" enum="Mode">
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</constant>
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</constants>
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<theme_items>
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<theme_item name="panel" data_type="style" type="StyleBox">
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The style of this [Panel].
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@ -4236,8 +4236,9 @@ void EditorNode::_dock_make_float() {
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Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control();
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ERR_FAIL_COND(!dock);
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const Size2i borders = Size2i(4, 4) * EDSCALE;
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Size2 dock_size = dock->get_size() + borders * 2; // remember size
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Size2 borders = Size2(4, 4) * EDSCALE;
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// Remember size and position before removing it from the main window.
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Size2 dock_size = dock->get_size() + borders * 2;
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Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
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int dock_index = dock->get_index();
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@ -4246,7 +4247,7 @@ void EditorNode::_dock_make_float() {
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Window *window = memnew(Window);
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window->set_title(dock->get_name());
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Panel *p = memnew(Panel);
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p->set_mode(Panel::MODE_FOREGROUND);
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p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles")));
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p->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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window->add_child(p);
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MarginContainer *margin = memnew(MarginContainer);
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@ -1279,7 +1279,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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// Panel
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theme->set_stylebox(SNAME("panel"), SNAME("Panel"), make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width));
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theme->set_stylebox(SNAME("panel_fg"), SNAME("Panel"), style_default);
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theme->set_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles"), style_default);
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// Label
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theme->set_stylebox(SNAME("normal"), SNAME("Label"), style_empty);
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@ -30,35 +30,14 @@
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#include "panel.h"
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#include "core/string/print_string.h"
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void Panel::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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RID ci = get_canvas_item();
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Ref<StyleBox> style = mode == MODE_BACKGROUND ? get_theme_stylebox(SNAME("panel")) : get_theme_stylebox(SNAME("panel_fg"));
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Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
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style->draw(ci, Rect2(Point2(), get_size()));
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}
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}
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void Panel::set_mode(Mode p_mode) {
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mode = p_mode;
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update();
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}
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Panel::Mode Panel::get_mode() const {
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return mode;
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}
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void Panel::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Panel::set_mode);
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ClassDB::bind_method(D_METHOD("get_mode"), &Panel::get_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Background,Foreground"), "set_mode", "get_mode");
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BIND_ENUM_CONSTANT(MODE_BACKGROUND);
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BIND_ENUM_CONSTANT(MODE_FOREGROUND);
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}
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Panel::Panel() {
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// Has visible stylebox, so stop by default.
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set_mouse_filter(MOUSE_FILTER_STOP);
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@ -36,26 +36,11 @@
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class Panel : public Control {
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GDCLASS(Panel, Control);
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public:
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enum Mode {
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MODE_BACKGROUND,
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MODE_FOREGROUND,
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};
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private:
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Mode mode = MODE_BACKGROUND;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_mode(Mode p_mode);
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Mode get_mode() const;
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Panel();
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};
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VARIANT_ENUM_CAST(Panel::Mode)
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#endif // PANEL_H
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