Added layer and mask in the gridmap node
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2 changed files with 96 additions and 0 deletions
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@ -198,6 +198,58 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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}
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void GridMap::set_collision_layer(uint32_t p_layer) {
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collision_layer = p_layer;
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_reset_physic_bodies_collision_filters();
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}
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uint32_t GridMap::get_collision_layer() const {
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return collision_layer;
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}
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void GridMap::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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_reset_physic_bodies_collision_filters();
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}
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uint32_t GridMap::get_collision_mask() const {
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return collision_mask;
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}
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void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_mask();
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if (p_value)
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mask |= 1 << p_bit;
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else
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mask &= ~(1 << p_bit);
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set_collision_mask(mask);
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}
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bool GridMap::get_collision_mask_bit(int p_bit) const {
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return get_collision_mask() & (1 << p_bit);
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}
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void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_layer();
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if (p_value)
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mask |= 1 << p_bit;
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else
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mask &= ~(1 << p_bit);
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set_collision_layer(mask);
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}
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bool GridMap::get_collision_layer_bit(int p_bit) const {
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return get_collision_layer() & (1 << p_bit);
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}
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void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
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if (!theme.is_null())
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@ -311,6 +363,8 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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g->dirty = true;
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g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
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PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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@ -575,6 +629,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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return false;
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}
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void GridMap::_reset_physic_bodies_collision_filters() {
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for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
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PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
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PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
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}
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}
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void GridMap::_octant_enter_world(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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@ -815,6 +876,18 @@ void GridMap::_update_octants_callback() {
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void GridMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
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ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
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ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
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ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme);
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ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme);
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@ -855,6 +928,10 @@ void GridMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
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ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
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ADD_GROUP("Collision", "collision_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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BIND_CONSTANT(INVALID_CELL_ITEM);
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}
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@ -1067,6 +1144,9 @@ RID GridMap::get_bake_mesh_instance(int p_idx) {
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GridMap::GridMap() {
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collision_layer = 1;
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collision_mask = 1;
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cell_size = Vector3(2, 2, 2);
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octant_size = 8;
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awaiting_update = false;
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@ -136,6 +136,9 @@ class GridMap : public Spatial {
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OctantKey() { key = 0; }
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};
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uint32_t collision_layer;
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uint32_t collision_mask;
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Transform last_transform;
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bool _in_tree;
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@ -173,6 +176,7 @@ class GridMap : public Spatial {
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return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
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}
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void _reset_physic_bodies_collision_filters();
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void _octant_enter_world(const OctantKey &p_key);
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void _octant_exit_world(const OctantKey &p_key);
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bool _octant_update(const OctantKey &p_key);
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@ -210,6 +214,18 @@ public:
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INVALID_CELL_ITEM = -1
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};
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void set_collision_layer(uint32_t p_layer);
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uint32_t get_collision_layer() const;
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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void set_collision_layer_bit(int p_bit, bool p_value);
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bool get_collision_layer_bit(int p_bit) const;
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void set_collision_mask_bit(int p_bit, bool p_value);
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bool get_collision_mask_bit(int p_bit) const;
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void set_theme(const Ref<MeshLibrary> &p_theme);
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Ref<MeshLibrary> get_theme() const;
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